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Releases: overload-development-community/olmod

v0.2.8.2

25 Mar 11:15
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  • Added fire macro/mouse wheel prevention by roncli
  • Added sudden death option for MB/CTF matches by roncli
  • CTF: Score on touching flag instead of goal
  • CTF: Fix scoring when flag is returned
  • CTF: Disable flag pickup when dying

v0.2.8.1

08 Mar 19:34
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  • Added O1L match preset
  • Preserve LD_PRELOAD on linux by derhass

v0.2.8

16 Feb 20:39
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Changes since 0.2.7.2:

  • Added MP Presets by Tobias
  • Less strict item pickup for inverted segment MP levels, originally by terminal
  • CTF: Added lost flag return timer
  • Show HUD messages and flag status on MP death screen
  • Added long MP password support by Tobias
  • Increased simultaneous sounds to 512 (formerly mod-moreaudio)
  • Disable super spawn when no spawnable items specified
  • Support for internet server ping

v0.2.7.93

11 Feb 18:24
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v0.2.7.93 Pre-release
Pre-release
  • Disable sometimes unreliable 'grate' pickup check in MP
  • Added long MP password support by Tobias

v0.2.7.92

06 Feb 21:26
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v0.2.7.92 Pre-release
Pre-release
  • Added MP Presets by Tobias
  • Increased simultaneous sounds to 512 (formerly mod-moreaudio)

v0.2.7.91

14 Jan 17:10
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v0.2.7.91 Pre-release
Pre-release

CTF return timer fixes

v0.2.7.90

14 Jan 14:30
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v0.2.7.90 Pre-release
Pre-release
  • CTF: Added return timer

  • Disable super spawn when no spawnable items specified

v0.2.7.2

06 Jan 19:50
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  • Fix Impulse in Warrior loadout when used with Bomber (serverside)
  • Disable super alarm in levels without super spawn (serverside)

v0.2.7.1

26 Dec 13:03
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  • Always make all MP loadouts available and use impulse instead of reflex for Warrior (with help from terminal)
  • Fix for missing doors and teleporters in MP levels

v0.2.7

12 Nov 19:07
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  • MP server support for new tracker (by roncli)
  • MP hunter speed reduced (for updated client & server)
  • Client side homing tracking improved (by terminal)
  • Prevent power-ups moving through ceiling in outdoor levels (by terminal)
  • Added Join/Create again after match
  • Fixed JIP team balancing
  • Added internet server (without olproxy)
  • MP damage log includes weapon lava explosions