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Commit 409c262

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Comment out some of the debug code
1 parent 0b49fb2 commit 409c262

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2 files changed

+30
-33
lines changed

2 files changed

+30
-33
lines changed

Diff for: Runtime/Interaction/DeformableSurface.cs

+6-6
Original file line numberDiff line numberDiff line change
@@ -62,12 +62,12 @@ public static void GenerateMesh(float x_size, float y_size, int x_divisions, int
6262
foreach (Transform t in bones)
6363
{
6464
// FIXME: Debug code
65-
{
66-
var obj = GameObject.CreatePrimitive(PrimitiveType.Cylinder);
67-
obj.transform.localScale = Vector3.one * 0.005f;
68-
obj.transform.position = t.position;
69-
obj.transform.rotation = t.rotation;
70-
}
65+
// {
66+
// var obj = GameObject.CreatePrimitive(PrimitiveType.Cylinder);
67+
// obj.transform.localScale = Vector3.one * 0.005f;
68+
// obj.transform.position = t.position;
69+
// obj.transform.rotation = t.rotation;
70+
// }
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bindPoses.Add(t.worldToLocalMatrix * surfaceRootTransform.localToWorldMatrix);
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}
7373

Diff for: Runtime/Interaction/HPUIContinuousInteractable.cs

+24-27
Original file line numberDiff line numberDiff line change
@@ -296,9 +296,6 @@ private void ExecuteCalibration(float x_size, float y_size, List<Transform> keyp
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continuousSurfaceCreatedEvent?.Invoke(new HPUIContinuousSurfaceCreatedEventArgs(this));
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}
298298

299-
// FIXME: Debug
300-
public UnityEngine.Events.UnityEvent todo;
301-
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/// <inheritdoc />
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public override void ProcessInteractable(XRInteractionUpdateOrder.UpdatePhase updatePhase)
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{
@@ -346,12 +343,12 @@ public override void ProcessInteractable(XRInteractionUpdateOrder.UpdatePhase up
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kpJointFollower.SetPose(newPose1, Pose.identity, false);
347344

348345
// FIXME: Debug code
349-
{
350-
var obj = GameObject.CreatePrimitive(PrimitiveType.Sphere);
351-
obj.transform.localScale = Vector3.one * 0.005f;
352-
obj.transform.position = kpJointFollower.transform.position;
353-
obj.transform.rotation = kpJointFollower.transform.rotation;
354-
}
346+
// {
347+
// var obj = GameObject.CreatePrimitive(PrimitiveType.Sphere);
348+
// obj.transform.localScale = Vector3.one * 0.005f;
349+
// obj.transform.position = kpJointFollower.transform.position;
350+
// obj.transform.rotation = kpJointFollower.transform.rotation;
351+
// }
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}
356353

357354
jointID = jointFollower.JointFollowerDatumProperty.Value.jointID;
@@ -366,24 +363,24 @@ public override void ProcessInteractable(XRInteractionUpdateOrder.UpdatePhase up
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jointFollower.SetPose(newPose1, newPose2, useSecondJointID);
367364

368365
// FIXME: Debug code
369-
{
370-
var obj1 = GameObject.CreatePrimitive(PrimitiveType.Cube);
371-
obj1.transform.localScale = Vector3.one * 0.005f;
372-
obj1.transform.position = jointFollower.transform.position;
373-
obj1.transform.rotation = jointFollower.transform.rotation;
374-
375-
obj1 = GameObject.CreatePrimitive(PrimitiveType.Capsule);
376-
obj1.transform.localScale = Vector3.one * 0.005f;
377-
obj1.transform.position = newPose1.position;
378-
obj1.transform.rotation = newPose1.rotation;
379-
380-
obj1 = GameObject.CreatePrimitive(PrimitiveType.Capsule);
381-
obj1.transform.localScale = Vector3.one * 0.005f;
382-
obj1.transform.position = newPose2.position;
383-
obj1.transform.rotation = newPose2.rotation;
384-
385-
// todo?.Invoke();
386-
}
366+
// {
367+
// var obj1 = GameObject.CreatePrimitive(PrimitiveType.Cube);
368+
// obj1.transform.localScale = Vector3.one * 0.005f;
369+
// obj1.transform.position = jointFollower.transform.position;
370+
// obj1.transform.rotation = jointFollower.transform.rotation;
371+
372+
// obj1 = GameObject.CreatePrimitive(PrimitiveType.Capsule);
373+
// obj1.transform.localScale = Vector3.one * 0.005f;
374+
// obj1.transform.position = newPose1.position;
375+
// obj1.transform.rotation = newPose1.rotation;
376+
377+
// obj1 = GameObject.CreatePrimitive(PrimitiveType.Capsule);
378+
// obj1.transform.localScale = Vector3.one * 0.005f;
379+
// obj1.transform.position = newPose2.position;
380+
// obj1.transform.rotation = newPose2.rotation;
381+
382+
// // todo?.Invoke();
383+
// }
387384

388385
ExecuteCalibration(X_size, y_size, keypointsCache);
389386
approximationComputeState = ApproximationComputeState.Computing;

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