@@ -296,9 +296,6 @@ private void ExecuteCalibration(float x_size, float y_size, List<Transform> keyp
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continuousSurfaceCreatedEvent ? . Invoke ( new HPUIContinuousSurfaceCreatedEventArgs ( this ) ) ;
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}
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- // FIXME: Debug
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- public UnityEngine . Events . UnityEvent todo ;
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-
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/// <inheritdoc />
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public override void ProcessInteractable ( XRInteractionUpdateOrder . UpdatePhase updatePhase )
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{
@@ -346,12 +343,12 @@ public override void ProcessInteractable(XRInteractionUpdateOrder.UpdatePhase up
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kpJointFollower . SetPose ( newPose1 , Pose . identity , false ) ;
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// FIXME: Debug code
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- {
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- var obj = GameObject . CreatePrimitive ( PrimitiveType . Sphere ) ;
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- obj . transform . localScale = Vector3 . one * 0.005f ;
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- obj . transform . position = kpJointFollower . transform . position ;
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- obj . transform . rotation = kpJointFollower . transform . rotation ;
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- }
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+ // {
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+ // var obj = GameObject.CreatePrimitive(PrimitiveType.Sphere);
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+ // obj.transform.localScale = Vector3.one * 0.005f;
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+ // obj.transform.position = kpJointFollower.transform.position;
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+ // obj.transform.rotation = kpJointFollower.transform.rotation;
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+ // }
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}
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jointID = jointFollower . JointFollowerDatumProperty . Value . jointID ;
@@ -366,24 +363,24 @@ public override void ProcessInteractable(XRInteractionUpdateOrder.UpdatePhase up
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jointFollower . SetPose ( newPose1 , newPose2 , useSecondJointID ) ;
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// FIXME: Debug code
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- {
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- var obj1 = GameObject . CreatePrimitive ( PrimitiveType . Cube ) ;
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- obj1 . transform . localScale = Vector3 . one * 0.005f ;
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- obj1 . transform . position = jointFollower . transform . position ;
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- obj1 . transform . rotation = jointFollower . transform . rotation ;
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-
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- obj1 = GameObject . CreatePrimitive ( PrimitiveType . Capsule ) ;
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- obj1 . transform . localScale = Vector3 . one * 0.005f ;
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- obj1 . transform . position = newPose1 . position ;
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- obj1 . transform . rotation = newPose1 . rotation ;
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-
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- obj1 = GameObject . CreatePrimitive ( PrimitiveType . Capsule ) ;
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- obj1 . transform . localScale = Vector3 . one * 0.005f ;
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- obj1 . transform . position = newPose2 . position ;
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- obj1 . transform . rotation = newPose2 . rotation ;
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-
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- // todo?.Invoke();
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- }
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+ // {
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+ // var obj1 = GameObject.CreatePrimitive(PrimitiveType.Cube);
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+ // obj1.transform.localScale = Vector3.one * 0.005f;
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+ // obj1.transform.position = jointFollower.transform.position;
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+ // obj1.transform.rotation = jointFollower.transform.rotation;
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+
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+ // obj1 = GameObject.CreatePrimitive(PrimitiveType.Capsule);
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+ // obj1.transform.localScale = Vector3.one * 0.005f;
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+ // obj1.transform.position = newPose1.position;
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+ // obj1.transform.rotation = newPose1.rotation;
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+
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+ // obj1 = GameObject.CreatePrimitive(PrimitiveType.Capsule);
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+ // obj1.transform.localScale = Vector3.one * 0.005f;
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+ // obj1.transform.position = newPose2.position;
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+ // obj1.transform.rotation = newPose2.rotation;
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+
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+ // // todo?.Invoke();
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+ // }
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ExecuteCalibration ( X_size , y_size , keypointsCache ) ;
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approximationComputeState = ApproximationComputeState . Computing ;
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