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Need to resolve the issue where the hand takes the HMD as the frame of reference and follows the HMD's forward direction. Instead it should be using global co-ordinate system in Unity
The text was updated successfully, but these errors were encountered:
Need to resolve the issue where the hand takes the HMD as the frame of reference and follows the HMD's forward direction. Instead it should be using global co-ordinate system in Unity
The text was updated successfully, but these errors were encountered: