The comment at wacore/src/voip/mlow/decoder.rs:125 asks whether real peers ever emit active out-of-operating-point frames in 1:1 calls:
the warn names the offending dimension so a live capture shows whether real peers ever emit active out-of-point frames in 1:1 calls
Answer from a live account: yes, WhatsApp Desktop does, routinely, and the call is silent as a result.
Symptom
Any 1:1 call where the media peer is the Windows desktop client (platform="windows", version 2.3000.1043850389.262501) connects normally and carries no audio from that peer. The same build on the same account has clean two-way audio when the peer is the Android phone.
Evidence
mlow: dropping out-of-operating-point frame #1 (frame_ms=120, TOC 0x58);
the 1:1 decoder is 16kHz / low_rate=0 / 60ms only
Correlation across five calls on one account:
| peer |
direction |
mlow drops |
audio |
Windows desktop :48@lid |
inbound |
#1, #100 |
silent |
Windows desktop :48@lid |
outbound |
#1 |
silent |
Windows desktop :48@lid |
inbound |
#1 |
silent |
Android phone @lid |
inbound |
none |
two-way, fine |
Android phone @lid |
outbound |
none |
(blocked by #1098) |
Note the drop counter only logs on #1 and every 100th, so a lone "#1" is not one bad frame - it is the start of a run that then goes silent.
The desktop peer emits frame_ms=120 consistently (TOC 0x58). decode_frame takes the operating-point guard at decoder.rs:131 (toc.frame_ms != 60) and drops each one as a lost frame, so the whole stream is discarded.
Why it matters
WhatsApp Desktop is a normal thing for a contact to answer on, and there is no signal that the audio is being dropped rather than absent - the guard is a warn! on a sampled counter, so a consumer sees a connected call with silence.
Environment
7b26749d, voip feature, native runtime, 1:1 audio, callee/caller both real WhatsApp clients on one account (India).
Happy to capture raw payloads for a 120ms frame if that would help size the decoder work.
The comment at
wacore/src/voip/mlow/decoder.rs:125asks whether real peers ever emit active out-of-operating-point frames in 1:1 calls:Answer from a live account: yes, WhatsApp Desktop does, routinely, and the call is silent as a result.
Symptom
Any 1:1 call where the media peer is the Windows desktop client (
platform="windows", version2.3000.1043850389.262501) connects normally and carries no audio from that peer. The same build on the same account has clean two-way audio when the peer is the Android phone.Evidence
Correlation across five calls on one account:
:48@lid:48@lid:48@lid@lid@lidNote the drop counter only logs on #1 and every 100th, so a lone "#1" is not one bad frame - it is the start of a run that then goes silent.
The desktop peer emits
frame_ms=120consistently (TOC0x58).decode_frametakes the operating-point guard atdecoder.rs:131(toc.frame_ms != 60) and drops each one as a lost frame, so the whole stream is discarded.Why it matters
WhatsApp Desktop is a normal thing for a contact to answer on, and there is no signal that the audio is being dropped rather than absent - the guard is a
warn!on a sampled counter, so a consumer sees a connected call with silence.Environment
7b26749d,voipfeature, native runtime, 1:1 audio, callee/caller both real WhatsApp clients on one account (India).Happy to capture raw payloads for a 120ms frame if that would help size the decoder work.