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Fake Function Framework (fff)


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A Fake Function Framework for C

fff is a micro-framework for creating fake C functions for tests. Because life is too short to spend time hand-writing fake functions for testing.

Hello fake world!

Say you are testing an embedded user interface and you have a function that you want to create a fake for:

// UI.c
...
void DISPLAY_init();
...

Here's how you would define a fake function for this in your test suite:

// test.c(pp)
#include "fff.h"
DEFINE_FFF_GLOBALS;
FAKE_VOID_FUNC(DISPLAY_init);

And the unit test might look something like this:

TEST_F(GreeterTests, init_initialises_display)
{
    UI_init();
    ASSERT_EQ(DISPLAY_init_fake.call_count, 1);
}

So what has happened here? The first thing to note is that the framework is header only, all you need to do to use it is download fff.h and include it in your test suite.

The magic is in the FAKE_VOID_FUNC. This expands a macro that defines a function returning void which has zero arguments. It also defines a struct "function_name"_fake which contains all the information about the fake. For instance, DISPLAY_init_fake.call_countis incremented every time the faked function is called.

Under the hood it generates a struct that looks like this:

typedef struct DISPLAY_init_Fake {
    unsigned int call_count;
    unsigned int arg_history_len;
    unsigned int arg_histories_dropped;
    void(*custom_fake)();
} DISPLAY_init_Fake;
DISPLAY_init_Fake DISPLAY_init_fake;

Capturing arguments

Ok, enough with the toy examples. What about faking functions with arguments?

// UI.c
...
void DISPLAY_output(char * message);
...

Here's how you would define a fake function for this in your test suite:

FAKE_VOID_FUNC(DISPLAY_output, char *);

And the unit test might look something like this:

TEST_F(UITests, write_line_outputs_lines_to_display)
{
    char msg[] = "helloworld";
    UI_write_line(msg);
    ASSERT_EQ(DISPLAY_output_fake.call_count, 1);
    ASSERT_EQ(strncmp(DISPLAY_output_fake.arg0_val, msg, 26), 0);
}

There is no more magic here, the FAKE_VOID_FUNC works as in the previous example. The number of arguments that the function takes is calculated, and the macro arguments following the function name defines the argument type (a char pointer in this example).

A variable is created for every argument in the form "function_name"fake.argN_val

Return values

When you want to define a fake function that returns a value, you should use the FAKE_VALUE_FUNC macro. For instance:

// UI.c
...
unsigned int DISPLAY_get_line_capacity();
unsigned int DISPLAY_get_line_insert_index();
...

Here's how you would define fake functions for these in your test suite:

FAKE_VALUE_FUNC(unsigned int, DISPLAY_get_line_capacity);
FAKE_VALUE_FUNC(unsigned int, DISPLAY_get_line_insert_index);

And the unit test might look something like this:

TEST_F(UITests, when_empty_lines_write_line_doesnt_clear_screen)
{
    // given
    DISPLAY_get_line_insert_index_fake.return_val = 1;
    char msg[] = "helloworld";
    // when
    UI_write_line(msg);
    // then
    ASSERT_EQ(DISPLAY_clear_fake.call_count, 0);
}

Of course you can mix and match these macros to define a value function with arguments, for instance to fake:

double pow(double base, double exponent);

you would use a syntax like this:

FAKE_VALUE_FUNC(double, pow, double, double);

Resetting a fake

Good tests are isolated tests, so it is important to reset the fakes for each unit test. All the fakes have a reset function to reset their arguments and call counts. It is good practice is to call the reset function for all the fakes in the setup function of your test suite.

void setup()
{
    // Register resets
    RESET_FAKE(DISPLAY_init);
    RESET_FAKE(DISPLAY_clear);
    RESET_FAKE(DISPLAY_output_message);
    RESET_FAKE(DISPLAY_get_line_capacity);
    RESET_FAKE(DISPLAY_get_line_insert_index);
}

You might want to define a macro to do this:

/* List of fakes used by this unit tester */
#define FFF_FAKES_LIST(FAKE)            \
  FAKE(DISPLAY_init)                    \
  FAKE(DISPLAY_clear)                   \
  FAKE(DISPLAY_output_message)          \
  FAKE(DISPLAY_get_line_capacity)       \
  FAKE(DISPLAY_get_line_insert_index)

void setup()
{
  /* Register resets */
  FFF_FAKES_LIST(RESET_FAKE);

  /* reset common FFF internal structures */
  FFF_RESET_HISTORY();
}

Call history

Say you want to test that a function calls functionA, then functionB, then functionA again, how would you do that? Well fff maintains a call history so that it is easy to assert these expectations.

Here's how it works:

FAKE_VOID_FUNC(voidfunc2, char, char);
FAKE_VALUE_FUNC(long, longfunc0);

TEST_F(FFFTestSuite, calls_in_correct_order)
{
	longfunc0();
	voidfunc2();
	longfunc0();

	ASSERT_EQ(fff.call_history[0], (void *)longfunc0);
	ASSERT_EQ(fff.call_history[1], (void *)voidfunc2);
	ASSERT_EQ(fff.call_history[2], (void *)longfunc0);
}

They are reset by calling FFF_RESET_HISTORY();

Default Argument History

The framework will by default store the arguments for the last ten calls made to a fake function.

TEST_F(FFFTestSuite, when_fake_func_called_then_arguments_captured_in_history)
{
    voidfunc2('g', 'h');
    voidfunc2('i', 'j');
    ASSERT_EQ('g', voidfunc2_fake.arg0_history[0]);
    ASSERT_EQ('h', voidfunc2_fake.arg1_history[0]);
    ASSERT_EQ('i', voidfunc2_fake.arg0_history[1]);
    ASSERT_EQ('j', voidfunc2_fake.arg1_history[1]);
}

There are two ways to find out if calls have been dropped. The first is to check the dropped histories counter:

TEST_F(FFFTestSuite, when_fake_func_called_max_times_plus_one_then_one_argument_history_dropped)
{
    int i;
    for(i = 0; i < 10; i++)
    {
        voidfunc2('1'+i, '2'+i);
    }
    voidfunc2('1', '2');
    ASSERT_EQ(1u, voidfunc2_fake.arg_histories_dropped);
}

The other is to check if the call count is greater than the history size:

ASSERT(voidfunc2_fake.arg_history_len < voidfunc2_fake.call_count);

The argument histories for a fake function are reset when the RESET_FAKE function is called

User Defined Argument History

If you wish to control how many calls to capture for argument history you can override the default by defining it before include the fff.h like this:

// Want to keep the argument history for 13 calls
#define FFF_ARG_HISTORY_LEN 13
// Want to keep the call sequence history for 17 function calls
#define FFF_CALL_HISTORY_LEN 17

#include "../fff.h"

Function Return Value Sequences

Often in testing we would like to test the behaviour of sequence of function call events. One way to do this with fff is to specify a sequence of return values with for the fake function. It is probably easier to describe with an example:

// faking "long longfunc();"
FAKE_VALUE_FUNC(long, longfunc0);

TEST_F(FFFTestSuite, return_value_sequences_exhausted)
{
    long myReturnVals[3] = { 3, 7, 9 };
    SET_RETURN_SEQ(longfunc0, myReturnVals, 3);
    ASSERT_EQ(myReturnVals[0], longfunc0());
    ASSERT_EQ(myReturnVals[1], longfunc0());
    ASSERT_EQ(myReturnVals[2], longfunc0());
    ASSERT_EQ(myReturnVals[2], longfunc0());
    ASSERT_EQ(myReturnVals[2], longfunc0());
}

By specifying a return value sequence using the SET_RETURN_SEQ macro, the fake will return the values given in the parameter array in sequence. When the end of the sequence is reached the fake will continue to return the last value in the sequence indefinitely.

Custom Return Value Delegate

You can specify your own function to provide the return value for the fake. This is done by setting the custom_fake member of the fake. Here's an example:

#define MEANING_OF_LIFE 42
long my_custom_value_fake(void)
{
    return MEANING_OF_LIFE;
}
TEST_F(FFFTestSuite, when_value_custom_fake_called_THEN_it_returns_custom_return_value)
{
    longfunc0_fake.custom_fake = my_custom_value_fake;
    long retval = longfunc0();
    ASSERT_EQ(MEANING_OF_LIFE, retval);
}

Custom Return Value Delegate Sequences

Say you have a function with an out parameter, and you want it to have a different behaviour on the first three calls, for example: set the value 'x' to the out parameter on the first call, the value 'y' to the out parameter on the second call, and the value 'z' to the out parameter on the third call. You can specify a sequence of custom functions to a non-variadic function using the SET_CUSTOM_FAKE_SEQ macro. Here's an example:

void voidfunc1outparam_custom_fake1(char *a)
{
    *a = 'x';
}

void voidfunc1outparam_custom_fake2(char *a)
{
    *a = 'y';
}

void voidfunc1outparam_custom_fake3(char *a)
{
    *a = 'z';
}

TEST_F(FFFTestSuite, custom_fake_sequence_not_exausthed)
{
    void (*custom_fakes[])(char *) = {voidfunc1outparam_custom_fake1,
                                      voidfunc1outparam_custom_fake2,
                                      voidfunc1outparam_custom_fake3};
    char a = 'a';

    SET_CUSTOM_FAKE_SEQ(voidfunc1outparam, custom_fakes, 3);

    voidfunc1outparam(&a);
    ASSERT_EQ('x', a);
    voidfunc1outparam(&a);
    ASSERT_EQ('y', a);
    voidfunc1outparam(&a);
    ASSERT_EQ('z', a);
}

The fake will call your custom functions in the order specified by the SET_CUSTOM_FAKE_SEQ macro. When the last custom fake is reached the fake will keep calling the last custom fake in the sequence. This macro works much like the SET_RETURN_SEQ macro.

How do I fake a function that returns a value by reference?

The basic mechanism that FFF provides you in this case is the custom_fake field described in the Custom Return Value Delegate example above.

You need to create a custom function (e.g. getTime_custom_fake) to produce the output optionally by use of a helper variable (e.g. getTime_custom_now) to retrieve that output from. Then some creativity to tie it all together. The most important part (IMHO) is to keep your test case readable and maintainable.

In case your project uses a C99 compliant C compiler you can even combine all this in a single unit test function so you can easily oversee all details of the test. See the example below.

/* The time structure */
typedef struct {
   int hour, min;
} Time;

/* Our fake function */
FAKE_VOID_FUNC(getTime, Time*);

/* A test using the getTime fake function */
TEST_F(FFFTestSuite, when_value_custom_fake_called_THEN_it_returns_custom_output)
{
    Time t;
    Time getTime_custom_now;
    void getTime_custom_fake(Time *now) {
        *now = getTime_custom_now;
    }
    getTime_fake.custom_fake = getTime_custom_fake;

    /* given a specific time */
    getTime_custom_now.hour = 13;
    getTime_custom_now.min  = 05;

    /* when getTime is called */
    getTime(&t);

    /* then the specific time must be produced */
    ASSERT_EQ(t.hour, 13);
    ASSERT_EQ(t.min,  05);
}

How do I fake a function with a function pointer parameter?

Using FFF to stub functions that have function pointer parameter can cause problems when trying to stub them. Presented here is an example how to deal with this situation.

If you need to stub a function that has a function pointer parameter, e.g. something like:

/* timer.h */
typedef int timer_handle;
extern int timer_start(timer_handle handle, long delay, void (*cb_function) (int arg), int arg);

Then creating a fake like below will horribly fail when trying to compile because the FFF macro will internally expand into an illegal variable int (*)(int) arg2_val.

/* The fake, attempt one */
FAKE_VALUE_FUNC(int,
                timer_start,
                timer_handle,
                long,
                void (*) (int argument),
                int);

The solution to this problem is to create a bridging type that needs only to be visible in the unit tester. The fake will use that intermediate type. This way the compiler will not complain because the types match.

/* Additional type needed to be able to use callback in FFF */
typedef void (*timer_cb) (int argument);

/* The fake, attempt two */
FAKE_VALUE_FUNC(int,
                timer_start,
                timer_handle,
                long,
                timer_cb,
                int);

Here are some ideas how to create a test case with callbacks.

/* Unit test */
TEST_F(FFFTestSuite, test_fake_with_function_pointer)
{
    int cb_timeout_called = 0;
    int result = 0;

    void cb_timeout(int argument)
    {
      cb_timeout_called++;     
    }

    int timer_start_custom_fake(timer_handle handle,
                          long delay,
                          void (*cb_function) (int arg),
                          int arg)
    {
      if (cb_function) cb_function(arg);
      return timer_start_fake.return_val;
    }

    /* given the custom fake for timer_start */
    timer_start_fake.return_val = 33;
    timer_start_fake.custom_fake = timer_start_custom_fake;

    /* when timer_start is called
     * (actually you would call your own function-under-test
     *  that would then call the fake function)
     */
    result = timer_start(10, 100, cb_timeout, 55);

    /* then the timer_start fake must have been called correctly */
    ASSERT_EQ(result, 33);
    ASSERT_EQ(timer_start_fake.call_count, 1);
    ASSERT_EQ(timer_start_fake.arg0_val,   10);
    ASSERT_EQ(timer_start_fake.arg1_val,   100);
    ASSERT_EQ(timer_start_fake.arg2_val,   cb_timeout); /* callback provided by unit tester */
    ASSERT_EQ(timer_start_fake.arg3_val,   55);

    /* and ofcourse our custom fake correctly calls the registered callback */
    ASSERT_EQ(cb_timeout_called, 1);
}

How do I reuse a fake across multiple test-suites?

FFF functions like FAKE_VALUE_FUNC will perform both the declaration AND the definition of the fake function and the corresponding data structs. This cannot be placed in a header, since it will lead to multiple definitions of the fake functions.

The solution is to separate declaration and definition of the fakes, and place the declaration into a public header file, and the definition into a private source file.

Here is an example of how it could be done:

/* Public header file */
#include "fff.h"

DECLARE_FAKE_VALUE_FUNC(int, value_function, int, int);
DECLARE_FAKE_VOID_FUNC(void_function, int, int);
DECLARE_FAKE_VALUE_FUNC_VARARG(int, value_function_vargs, const char *, int, ...);
DECLARE_FAKE_VOID_FUNC_VARARG(void_function_vargs, const char *, int, ...);


/* Private source file file */
#include "public_header.h"

DEFINE_FAKE_VALUE_FUNC(int, value_function, int, int);
DEFINE_FAKE_VOID_FUNC(void_function, int, int);
DEFINE_FAKE_VALUE_FUNC_VARARG(int, value_function_vargs, const char *, int, ...);
DEFINE_FAKE_VOID_FUNC_VARARG(void_function_vargs, const char *, int, ...);

Find out more...

Look under the examples directory for full length examples in both C and C++. There is also a test suite for the framework under the test directory.


Benefits

So whats the point?

  • To make it easy to create fake functions for testing C code.
  • It is simple - just include a header file and you are good to go.
  • To work in both C and C++ test environments

Under the hood:

  • The fff.h header file is generated by a ruby script
  • There are tests under src/test
  • There is an example for testing an embedded UI and a hardware driver under src/examples

Cheat Sheet

Macro Description Example
FAKE_VOID_FUNC(fn [,arg_types*]); Define a fake function named fn returning void with n arguments FAKE_VOID_FUNC(DISPLAY_output_message, const char*);
FAKE_VALUE_FUNC(return_type, fn [,arg_types*]); Define a fake function returning a value with type return_type taking n arguments FAKE_VALUE_FUNC(int, DISPLAY_get_line_insert_index);
RESET_FAKE(fn); Reset the state of fake function called fn RESET_FAKE(DISPLAY_init);