From 992f9bca4d17483e719505240536f4157d014dac Mon Sep 17 00:00:00 2001 From: papadanku Date: Thu, 2 May 2024 19:55:04 -0700 Subject: [PATCH] Dont clamp in accum pass --- shaders/kDatamosh.fx | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/shaders/kDatamosh.fx b/shaders/kDatamosh.fx index f25e9b2..dd7b1b8 100644 --- a/shaders/kDatamosh.fx +++ b/shaders/kDatamosh.fx @@ -233,7 +233,7 @@ namespace kDatamosh UpdateAcc += lerp(-Random.z, Random.z, Quality * 0.02); // Reset to random level - float ResetAcc = saturate((Random.z * 0.5) + Quality); + float ResetAcc = (Random.z * 0.5) + Quality; // Reset if the amount of motion is larger than the block size. [branch] @@ -243,7 +243,7 @@ namespace kDatamosh } else { - OutputColor = float4(saturate((float3)UpdateAcc), 1.0); + OutputColor = float4((float3)UpdateAcc, 1.0); } return OutputColor;