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[SUGGESTION][BALANCE] Cannogabang default HeroMode #15

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guerro323 opened this issue Aug 30, 2020 · 0 comments
Open

[SUGGESTION][BALANCE] Cannogabang default HeroMode #15

guerro323 opened this issue Aug 30, 2020 · 0 comments
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balance gameplay balance suggestion Ask for a new feature to be implemented

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@guerro323
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Cannogabang HeroMode is surely strong (especially when equipped with a laser).
In PataNext, I would like to get this HeroMode nerfed and buffed at the same time, let me explain:

  • The HeroMode will have 4 charges powers.
  • The activation of the HeroMode will be done via PonChaka (charge), and combo'ed with PonChaka.
  • At each PonChaka, a charge will be added (charges are lost if you loose fever)
  • When you're ready to fire, do the attack command (only if you are in HeroMode)

Now, what happen with those charges?

  • The damage will be based on the charge count (1.25x, 1.75x, 2.5x, 3x)
  • The critics will be based on the charge count (1x, 1.25x, 1.5x, 3x)
  • With a laser, the range of your attack will depend on the charge count.
  • With a cannon, the explosion of your cannonball will depend on the charge count (explosion never existed in Patapon 3) (0.5m, 1m, 1.5m, 3m)
  • Lasers can only pierce energy shields (eg: Guardira HeroMode Shield) if you're at full charge.
@keywordlabeler keywordlabeler bot added balance gameplay balance suggestion Ask for a new feature to be implemented labels Aug 30, 2020
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