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murmur.h
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#include<stdio.h>
#include<stdlib.h>
unsigned int murmur2 ( const void * key, int len, unsigned int seed )
{
// 'm' and 'r' are mixing constants generated offline.
// They're not really 'magic', they just happen to work well.
const unsigned int m = 0x5bd1e995;
const int r = 24;
// Initialize the hash to a 'random' value
unsigned int h = seed ^ len;
// Mix 4 bytes at a time into the hash
const unsigned char * data = (const unsigned char *)key;
while(len >= 4)
{
unsigned int k = *(unsigned int *)data;
k *= m;
k ^= k >> r;
k *= m;
h *= m;
h ^= k;
data += 4;
len -= 4;
}
// Handle the last few bytes of the input array
switch(len)
{
case 3: h ^= data[2] << 16;
case 2: h ^= data[1] << 8;
case 1: h ^= data[0];
h *= m;
};
// Do a few final mixes of the hash to ensure the last few
// bytes are well-incorporated.
h ^= h >> 13;
h *= m;
h ^= h >> 15;
return h;
}
unsigned int murmur_backup2 ( const void * key, int len, unsigned int seed )
{
// 'm' and 'r' are mixing constants generated offline.
// They're not really 'magic', they just happen to work well.
const unsigned int m = 0x5bd1e995;
const int r = 25;
// Initialize the hash to a 'random' value
unsigned int h = seed ^ len;
// Mix 4 bytes at a time into the hash
const unsigned char * data = (const unsigned char *)key;
while(len >= 6)
{
unsigned int k = *(unsigned int *)data;
k *= m;
k ^= k >> r;
k *= m;
h *= m;
h ^= k;
data += 6;
len -= 6;
}
// Handle the last few bytes of the input array
switch(len)
{
case 3: h ^= data[2] << 16;
case 2: h ^= data[1] << 8;
case 1: h ^= data[0] << 1;
h *= m;
};
// Do a few final mixes of the hash to ensure the last few
// bytes are well-incorporated.
h ^= h >> 13;
h *= m;
h ^= h >> 15;
return h;
}