-
Notifications
You must be signed in to change notification settings - Fork 0
/
app.js
211 lines (202 loc) · 5.62 KB
/
app.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
var arr = [], neighbourArray = [], cnt = 0, interval;
const side = 80;
const rate = 100;
// Creating 2-D arrays
for (var i = 0; i < side; i++) {
var temp = [];
for (var j = 0; j < side; j++) {
temp.push(0);
}
arr.push(temp);
}
for (var i = 0; i < side; i++) {
var temp = [];
for (var j = 0; j < side; j++) {
temp.push(0);
}
neighbourArray.push(temp);
}
// Creating grid and adding event listeners for setting initial state
for (var i = 0; i < side; i++) {
var row = document.createElement("tr");
document.getElementById("game-area").appendChild(row);
row = document.getElementById("game-area").lastChild;
for (var j = 0; j < side; j++) {
var col = document.createElement("td");
col.setAttribute("class", "border bg-success");
col.setAttribute("id", cnt);
col.addEventListener("click", onClick);
row.append(col);
cnt++;
}
}
// Action on click
function onClick() {
var id = this.id;
$("#" + id).toggleClass("bg-success");
id = Number(id);
var r = Math.floor(id / side), c = id % side;
if (arr[r][c] === 1) {
arr[r][c] = 0;
} else {
arr[r][c] = 1;
}
}
// Event listener to start
$("#start").click(beginGame);
// Starts the game
function beginGame() {
// Calls for a new state at given rate
interval = setInterval(nextState, rate);
}
// Handles the array manipulation
function nextState() {
fillNeighbourArray();
for (var i = 0; i < side; i++) {
for (var j = 0; j < side; j++) {
var changeID = i * side + j;
// If Alive
if (arr[i][j]) {
if (neighbourArray[i][j] < 2 || neighbourArray[i][j] > 3) {
// Now Dead
arr[i][j] = 0;
$("#" + changeID).toggleClass("bg-success");
}
}
// If Dead
else {
if (neighbourArray[i][j] === 3) {
// Now Alive
arr[i][j] = 1;
$("#" + changeID).toggleClass("bg-success");
}
}
}
}
}
// Fills the neighbourArray with no. of neighbours for each cell
function fillNeighbourArray() {
for (var i = 0; i < side; i++) {
for (var j = 0; j < side; j++) {
neighbourArray[i][j] = aliveNeighbours(i, j);
}
}
}
// Returns no. of alive neighbours
function aliveNeighbours(i, j) {
var cnt = 0;
// Padded middle
if (i >= 1 && i <= side - 2 && j >= 1 && j <= side - 2) {
// Top left
if (arr[i - 1][j - 1] === 1)
cnt++;
// Top
if (arr[i - 1][j] === 1)
cnt++;
// Top right
if (arr[i - 1][j + 1] === 1)
cnt++;
// Right
if (arr[i][j + 1] === 1)
cnt++;
// Bottom right
if (arr[i + 1][j + 1] === 1)
cnt++;
// Bottom
if (arr[i + 1][j] === 1)
cnt++;
// Bottom left
if (arr[i + 1][j - 1] === 1)
cnt++;
// Left
if (arr[i][j - 1] === 1)
cnt++;
return cnt;
} else {
// Top
if (i === 0) {
if (j === 0) {
// Right
if (arr[i][j + 1] === 1)
cnt++;
// Bottom right
if (arr[i + 1][j + 1] === 1)
cnt++;
// Bottom
if (arr[i + 1][j] === 1)
cnt++;
} else if (j === 11) {
// Left
if (arr[i][j - 1] === 1)
cnt++;
// Bottom left
if (arr[i + 1][j - 1] === 1)
cnt++;
// Bottom
if (arr[i + 1][j] === 1)
cnt++;
} else {
// Right
if (arr[i][j + 1] === 1)
cnt++;
// Bottom right
if (arr[i + 1][j + 1] === 1)
cnt++;
// Bottom
if (arr[i + 1][j] === 1)
cnt++;
// Bottom left
if (arr[i + 1][j - 1] === 1)
cnt++;
// Left
if (arr[i][j - 1] === 1)
cnt++;
}
}
// Bottom
else if (i === 11) {
if (j === 0) {
// Top
if (arr[i - 1][j] === 1)
cnt++;
// Top right
if (arr[i - 1][j + 1] === 1)
cnt++;
// Right
if (arr[i][j + 1] === 1)
cnt++;
} else if (j === 11) {
// Left
if (arr[i][j - 1] === 1)
cnt++;
// Top left
if (arr[i - 1][j - 1] === 1)
cnt++;
// Top
if (arr[i - 1][j] === 1)
cnt++;
} else {
// Left
if (arr[i][j - 1] === 1)
cnt++;
// Top left
if (arr[i - 1][j - 1] === 1)
cnt++;
// Top
if (arr[i - 1][j] === 1)
cnt++;
// Top right
if (arr[i - 1][j + 1] === 1)
cnt++;
// Right
if (arr[i][j + 1] === 1)
cnt++;
}
}
return cnt;
}
}
// Event listener for stopping the game
$("#stop").click(function () {
clearInterval(interval);
})