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Recently I realized that I was having an issue with GLSL viewer when trying to follow the pixelspirit deck. I wrote a line on the 2nd card as such:
vec2 st = gl_FragCoord.xy / u_resolution ;
This line would not compile correctly because I had spaces on this line. When I removed the space as below:
vec2 st = gl_FragCoord.xy/u_resolution;
The line compiled fine and I able to move on. I wanted to add in the spaces so I can have a bit of space between my code so it isnt so cluttered but I see that is causing a problem.
The text was updated successfully, but these errors were encountered:
Recently I realized that I was having an issue with GLSL viewer when trying to follow the pixelspirit deck. I wrote a line on the 2nd card as such:
vec2 st = gl_FragCoord.xy / u_resolution ;
This line would not compile correctly because I had spaces on this line. When I removed the space as below:
vec2 st = gl_FragCoord.xy/u_resolution;
The line compiled fine and I able to move on. I wanted to add in the spaces so I can have a bit of space between my code so it isnt so cluttered but I see that is causing a problem.
The text was updated successfully, but these errors were encountered: