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@lilkingjr1 I believe this calls in your wheelhouse. |
Wow, never thought they'd ever do it... I'll try to look into it within the next week, but I'm busy until Thursday. |
Frow what I see with litte to no modificationd can thr experimental egg je changed to this |
I have to check mods. |
+1 for egg request please. I've tried change the app_id, it downloads the serverDZ.cfg file is empty so I manually create it. The server is working, is joinable, but the mods are not working. I exported it to the modlist.html and in the lancuher is like this:
And I see no folder in root folder (maybe that is OK, on Windows I had mods inside the server root folder), but no key file was copied to the keys folder. Maybe it is not needed anymore then @modid in the -mod startup command? This is from community bistudio wiki? https://community.bistudio.com/wiki/DayZ:Hosting_a_Linux_Server |
I currently doubt any mods will work with the linux server at this time. |
It really looks that the mods are working just fine. Trying ingame and I have server panel mod, party mod, all chat mod etc.. etc.. all seems to be working. Only the strongest beautiful stuff in the atuomation in the entrypoint.sh need rework. And my knowledge is not good enough for that. But the egg can startup server (after the app_id change) just fine. And the variable for Additional Mods works for me when I have it here like @cf etc.. not even all lower, but I deleted all spaces and replace it via dash (even the mod folders). TL;DR: Egg for server startup works just fine. Everything about mod instalation, copying the keys, automatic updates etc.. does not work it seems (need entrypoint.sh rewrite). |
+1 |
+1 waiting |
1 similar comment
+1 waiting |
The more I look at dayz I fail to find a way to install the linux server beyond the the depot which is not a valid appid that can install the linux server files. |
I haven't had a chance to look yet, but how is it not a valid AppID? I thought someone already mentioned they just changed the AppID of the existing Egg and got it working (sans mods)? |
Ye I changed the app_id and I had it working just fine. Only the mod logic to download/copy etc.. was not working at all. So I needed to copy from windows server the mods and manually put them to the variable. But the server started and ran just fine. |
The depot in the original post is not the correct appid. The appid is 223350 I also needed to change the startup command to manually include the mods as the variables weren't populating properly More info: |
hmm i got it to work on dayz launcher but not on dayzsalauncer anyone got it to work with sa launcher so i manage to fix it and working without problems |
any progress on this? I tried to do what GameAreaCZ did with changing the app id, the server starts fine but I was never able to connect so I am guessing there are other steps more than just changing the app id, for one I had to use a dummy account to download the app id for linux stable branch or I would get an error. |
The serverDZ.cfg file does not populate by default. copy the "Main Parameters" from here: https://community.bistudio.com/wiki/DayZ:Server_Configuration The egg variables should then be able to modify it as needed automatically |
everything in the serverDZ.cfg was populated and had the corrects setting imported from the variables/config pterodactyl page. still cannot log in even with direct connection. |
Weird, not sure why, i just deleted all the files and reinstalled and its working fine, I've given the server 2 ports, changed query port in serverDZ.cfg and port forwarded So not too sure in your case, sorry |
I couldn't connect after hours of troubleshooting, found out it was the serverDZ.cfg as well, which needed the query port changed to the ports assigned to the server / opened. Mods work as well it seems, just need an account that owns DayZ itself otherwise it will NOT work |
mods are not really supported for now. You have to wait, till someone fix it |
Any updates on this? |
I haven't tested anything for a little over a month, using the experimental egg and changing the appid to the stable version I was able to get vanilla working and log in, did have some issues with the server config file and having to use a steam log in but the server does work. However there are many mods that do not work, expansion mod being one of them, I do not know the current status of mod compatibility from the last month since I have tested everything. I will report back if I do any more testing. |
stablle egg? |
I was also able to get this working with mods and connect on Stable. I can see my server online after port forwarding and ensuring the query port is listed. I'm using all of the default ports because for some reason my server wouldn't show otherwise (may be network thingy on my end). |
Does this expand an already existing service
Yes
Link to a game or software
https://dayz.com/
Links for the download
https://steamdb.info/depot/223352/
Links for the install docs
https://github.com/parkervcp/eggs/tree/master/game_eggs/steamcmd_servers/dayz-experimental
The experimental version already has an egg since the stable client didn't have a native Linux build. Starting today the stable server client has just been released and I linked the Steam Repo as reference along with the current experimental egg which should be compatible with this new stable build.
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