diff --git a/game_eggs/steamcmd_servers/mount_blade_II_bannerlord/README.md b/game_eggs/steamcmd_servers/mount_blade_II_bannerlord/README.md index d7efa9c7e..4a3939a86 100644 --- a/game_eggs/steamcmd_servers/mount_blade_II_bannerlord/README.md +++ b/game_eggs/steamcmd_servers/mount_blade_II_bannerlord/README.md @@ -21,9 +21,37 @@ Ports required to run the server |---------|---------| | Game | 7210 (UDP) | -### Notes +## Notes You need to get your own AUTH token to run this server generated by an offical client [YT](https://www.youtube.com/watch?v=9Hvuz12Bfzg) + [Docs](https://moddocs.bannerlord.com/multiplayer/hosting_server/#generating-a-token) + +## IPv6 + +Because something is wrong with their server, you will be unable to join as their IPV6 logic is broken (even if you don't have IPV6). +To fix this, go to `bin/Linux64_Shipping_Server`, open the `TaleWorlds.Starter.DotNetCore.Linux.runtimeconfig.json` file and add: +```json +"System.Net.DisableIPv6": true +``` +To the `configProperties` object. +Your file should then look something like this: + +```json +{ + "runtimeOptions": { + "tfm": "net6.0", + "framework": { + "name": "Microsoft.NETCore.App", + "version": "6.0.0" + }, + "configProperties": { + "System.Reflection.Metadata.MetadataUpdater.IsSupported": false, + "System.Net.DisableIPv6": true + } + } +} + +``` diff --git a/game_eggs/steamcmd_servers/mount_blade_II_bannerlord/egg-mount--blade-i-i--bannerlord.json b/game_eggs/steamcmd_servers/mount_blade_II_bannerlord/egg-mount--blade-i-i--bannerlord.json index 9061421cc..eb5afd190 100644 --- a/game_eggs/steamcmd_servers/mount_blade_II_bannerlord/egg-mount--blade-i-i--bannerlord.json +++ b/game_eggs/steamcmd_servers/mount_blade_II_bannerlord/egg-mount--blade-i-i--bannerlord.json @@ -4,42 +4,32 @@ "version": "PTDL_v2", "update_url": null }, - "exported_at": "2023-10-21T17:16:27+02:00", + "exported_at": "2024-01-15T15:51:23+01:00", "name": "Mount & Blade II: Bannerlord", "author": "josdekurk@gmail.com", "description": "A strategy\/action RPG. Create a character, engage in diplomacy, craft, trade and conquer new lands in a vast medieval sandbox. Raise armies to lead into battle and command and fight alongside your troops in massive real-time battles using a deep but intuitive skill-based combat system.", "features": null, "docker_images": { - "ghcr.io\/parkervcp\/yolks:wine_latest": "ghcr.io\/parkervcp\/yolks:wine_latest" + "Dotnet_6": "ghcr.io\/parkervcp\/yolks:dotnet_6" }, "file_denylist": [], - "startup": "cd \/home\/container\/bin\/Win64_Shipping_Server\/ && wine DedicatedCustomServer.Starter.exe \/port {{SERVER_PORT}} \/dedicatedcustomserverauthtoken \"{{AUTH_TOKEN}}\" \/dedicatedcustomserverconfigfile tdm_config.txt _MODULES_*Native*Multiplayer*DedicatedCustomServerHelper*_MODULES_", + "startup": "cd \/home\/container\/bin\/Linux64_Shipping_Server\/ && dotnet TaleWorlds.Starter.DotNetCore.Linux.dll \/port {{SERVER_PORT}} \/dedicatedcustomserverauthtoken \"{{AUTH_TOKEN}}\" \/dedicatedcustomserverconfigfile tdm_config.txt _MODULES_{{MODULES}}_MODULES_", "config": { "files": "{}", "startup": "{\r\n \"done\": \"Custom Game server is ready! You can now enter console commands\"\r\n}", "logs": "{}", - "stop": "^^C" + "stop": "^C" }, "scripts": { "installation": { - "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n\r\n\r\n# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.\r\n#apt -y update\r\n#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n## add below your custom commands if needed\r\nmkdir -p \/mnt\/server\/Modules\/Native\/\r\ncd \/mnt\/server\/Modules\/Native\/\r\n[ -f \"tdm_config.txt\" ] || curl -sSL -o \"tdm_config.txt\" \"https:\/\/pteropaste.com\/z67k16z608ty\"\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", - "container": "ghcr.io\/parkervcp\/installers:debian", + "script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n\r\n# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.\r\napt -y update\r\napt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n## add below your custom commands if needed\r\nmkdir -p \/mnt\/server\/Modules\/Native\/\r\ncd \/mnt\/server\/Modules\/Native\/\r\n[ -f \"tdm_config.txt\" ] || curl -sSL -o \"tdm_config.txt\" \"https:\/\/pteropaste.com\/z67k16z608ty\"\r\n\r\ncd \/opt\/bitnami\/dotnet-sdk\/bin\/shared\/Microsoft.AspNetCore.App\/6.0.*\/\r\ncp *.dll \/mnt\/server\/bin\/Linux64_Shipping_Server\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"", + "container": "bitnami\/dotnet-sdk:6-debian-11", "entrypoint": "bash" } }, "variables": [ { - "name": "Windows", - "description": "", - "env_variable": "WINDOWS_INSTALL", - "default_value": "1", - "user_viewable": false, - "user_editable": false, - "rules": "required|boolean", - "field_type": "text" - }, - { - "name": "App id", + "name": "App ID", "description": "", "env_variable": "SRCDS_APPID", "default_value": "1863440", @@ -58,46 +48,6 @@ "rules": "required|boolean", "field_type": "text" }, - { - "name": "[SYSTEM] WINEDEBUG", - "description": "don't change this !!!", - "env_variable": "WINEDEBUG", - "default_value": "-all", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:64", - "field_type": "text" - }, - { - "name": "[SYSTEM] WINEARCH", - "description": "", - "env_variable": "WINEARCH", - "default_value": "win64", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:20", - "field_type": "text" - }, - { - "name": "WINEPATH", - "description": "", - "env_variable": "WINEPATH", - "default_value": "\/home\/container", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|max:32", - "field_type": "text" - }, - { - "name": "WINETRICKS_RUN", - "description": "", - "env_variable": "WINETRICKS_RUN", - "default_value": "vcrun2019 dotnet472", - "user_viewable": false, - "user_editable": false, - "rules": "required|string|", - "field_type": "text" - }, { "name": "Auth token", "description": "See: https:\/\/www.youtube.com\/watch?v=9Hvuz12Bfzg", @@ -107,6 +57,16 @@ "user_editable": true, "rules": "required|string|", "field_type": "text" + }, + { + "name": "Modules", + "description": "The modules that the server will be running. Ensure that it's in the format of *module1*module2*module3* etc.", + "env_variable": "MODULES", + "default_value": "*Native*Multiplayer*DedicatedCustomServerHelper*", + "user_viewable": true, + "user_editable": true, + "rules": "required|string|max:128", + "field_type": "text" } ] } \ No newline at end of file