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Missing port names
Use Binder instead of optional
Don't store input port values as member variables (m_camera, m_suns), query in Execute()
Shader: Don't rewrite all utility function such as creating matrices
Header
Bunch of commented code snippets
Implementation
Factor out binder creation to its own function.
Factor out CSO creation.
Code style
Naming conventions violated:
cpp/Uniforms
cpp/InitRenderTarget textures
cpp/Execute vectors
shader/Uniforms
shader/all function names
shader/local variables
shader/literally everything is wrong
shader/one letter variables, like loads, especially in loops
cpp/vp is not a name, viewProj is
The text was updated successfully, but these errors were encountered:
Components
Missing port names
Use Binder instead of optional
Don't store input port values as member variables (m_camera, m_suns), query in Execute()
Shader: Don't rewrite all utility function such as creating matrices
Header
Bunch of commented code snippets
Implementation
Factor out binder creation to its own function.
Factor out CSO creation.
Code style
Naming conventions violated:
The text was updated successfully, but these errors were encountered: