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The problem is artificially exaggerated by setting small batchSize but happens even on default settings - you will just need more triangles on scene for this to happen.
This happens on 3.80.1 and down to at lest 3.55.2
The text was updated successfully, but these errors were encountered:
Thank you for submitting this issue. We have fixed this and the fix has been pushed to the master branch. It will be part of the next release. If you get time to build and test it for yourself we would appreciate that.
When multiple batches are used to render scene (lot of triangles), meshes are missing parts
Here is reproduction code:
The problem is artificially exaggerated by setting small
batchSize
but happens even on default settings - you will just need more triangles on scene for this to happen.This happens on 3.80.1 and down to at lest 3.55.2
The text was updated successfully, but these errors were encountered: