Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Time Hooks #7

Open
el3ment opened this issue Aug 8, 2018 · 1 comment
Open

Time Hooks #7

el3ment opened this issue Aug 8, 2018 · 1 comment

Comments

@el3ment
Copy link

el3ment commented Aug 8, 2018

in speed.cpp it looks like you investigated hooking into the application timer to increase the perceived time delta between frames. I am looking to do something similar, but not having much success. Did you ever get this working with GTA5?

It doesn't seem to get past the first frame with speed anything other than 1.0 (although it does load if speed == 1.0) -- if I try debugging and changing the value mid-game, it doesn't look to have much of an effect although it's clearly calling the nQueryPerformanceCounter function.

@philkr
Copy link
Owner

philkr commented Aug 11, 2018

I never got this to work with GTA V. I developed much of the code on the NVidia Supersonic sled demo. There the time hooks work, but physx because very unstable and breaks.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants