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Games.h
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/*
* Aurora: https://github.com/pixelmatix/aurora
* Copyright (c) 2014 Jason Coon
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef Games_H
#define Games_H
#include "GameSnake.h"
#include "GameTetris.h"
class Games : public Runnable {
private:
Menu gamesMenu;
GameSnake snake;
GameTetris tetris;
Drawable exit;
static const uint8_t itemCount = 3;
MenuItem menuItemSnake = MenuItem((char *)"Snake", &snake);
MenuItem menuItemTetris = MenuItem((char *)"Tetris", &tetris);
MenuItem menuItemExit = MenuItem((char *)"Exit Games", &exit, true);
MenuItem* menuItems[itemCount] = {
&menuItemSnake,
&menuItemTetris,
&menuItemExit,
};
public:
Games() {
}
char* Drawable::name = (char *)"Games";
void run() {
gamesMenu.canMoveBack = true;
gamesMenu.run(menuItems, itemCount);
}
unsigned int drawFrame() {
return snake.drawFrame();
// return 30;
}
void start() {
}
void stop() {
}
};
#endif