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Add link to the battle sprites page, which mentions sprite sizes
corrected a bunch of misinformation about boss flag, run flag, and death sound
Update DataCrystal link, add another more up to date link too
added asm patch to change which enemy groups the boss swirls start on
Added some details, cut some unneccesary verboseness
Updated Tutorial: Enemies (markdown)
fixed the link
Linked a spreadsheet which provides a list of battle action IDs.
New comers (like me) will have a hard time understanding what each number means in the arguments and actions. "Numbers" (As in number, I mean the entries for each action and argument) will mean nothing to them. This will make new comers ask what each argument does, or how many argument numbers there are. For an example question, "Um, what does the number 9 mean in in Argument: 9? To me, it's just a number and it isn't telling me what it actually does." Data Crystal contains a list of all the specific entry numbers in arguments and actions of how many there are and what each argument and action does. Of course, with tons of other information like ROM and RAM info as previously mentioned.
Replace fancy apostrophe and quote characters with standard ones
Created Tutorial: Enemies (markdown)