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Right now, we can upload .glb-files as binary assets. But there is no way to change type of an asset or upload glb as an animation or a model. So, these assets cannot be used in Playcanvas Editor. Are there some fundamental restrictions to pass "animation" as type into the upload function?
The text was updated successfully, but these errors were encountered:
containershould be fine but not sure about model or animation as during the FBX -> GLB process we do split out the different parts into separate assets 🤔
Right now, we can upload .glb-files as binary assets. But there is no way to change type of an asset or upload glb as an animation or a model. So, these assets cannot be used in Playcanvas Editor. Are there some fundamental restrictions to pass "animation" as type into the upload function?
The text was updated successfully, but these errors were encountered: