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I know some people may like this, but it can provide a more popular and impressive way: for example, persisting for 5 minutes and 10 minutes each will bring a certain level of celebration animation
The text was updated successfully, but these errors were encountered:
I am getting back into developing the game as I will have more free time to put on it over the next couple of months.
What I have in mind right now is to add a "Story mode" comprised of different stages. Each stage would correspond to a different era of computer hardware. In the first stage, we would have a single-core processor and little RAM, and there would be a delay when swapping pages because of the slowness of old hard drives. Processes would also stay blocked for longer in case of I/O events. As we would progress between stages, we would gain more cores and faster storage and I/O. Eventually, we would get to a stage with hyperthreading, which would impact the game as described here. In the late stages, I could see the concept of P-cores and E-cores being added, with different types of processes that are better suited for one type of core or the other.
The process of alternating tension and relaxation
Stage victories at levels
Can bring more satisfaction
I know some people may like this, but it can provide a more popular and impressive way: for example, persisting for 5 minutes and 10 minutes each will bring a certain level of celebration animation
The text was updated successfully, but these errors were encountered: