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highscores/scoring #95
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Hey, I don't know about 1), Regarding 2), not knowing about the scoring method, either way I think there should always be a differentiation between the difficulties. For 3), it looks like that, if the process is green and in CPU, for each tick, there is a 1% change of the process terminating. |
Not sure about visualising the progress of a process towards graceful termination, as an OS does not know when a process is going to end. Also, right now the player does get 1000 extra points whenever a process gracefully terminates. |
There seems to be a way with pygbag to use the browser's local storage: https://pygame-web.github.io/wiki/pygbag-code/#handling-persistent-data-across-sessions This would probably be the way to go to implement local high scores in the browser. |
Some questions about scores:
1 .Some way to keep track of (personal) high scores?
Either stored client-side (web storage), or on itch.io / server?
Another thing is, that I get way higher score on EASY (500k, 10 minutes) than on NORMAL (150k, 4 minutes), it could be nice to give higher rewards on harder difficulties, to incentivize the harder difficulties?
Bonus points when you gracefully terminate a process? Gives some incentive to focus more on processes with lower id, also clears out RAM more efficiently that way. Maybe even visualize the progress of a process somehow.
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