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Godot Engine platformer demo as module

This is a reimplementation of the Godot Engine platformer demo as a C++ module.

Method

Each scripted node in the original demo was converted to a new node type in the C++ module. Then the nodes were replaced in-editor by those new types and the GDScripts were removed.

Running

Put the platformer_module folder inside the Godot's source modules folder. Then build it as usual.

Open the editor and import the project platformer from this repository. You can then run it directly from there.

License

MIT