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sketch.js
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let gameState = "start"; // 当前游戏状态
let levels = [1, 2, 3, 4, 5]; // 关卡列表
let selectedLevel = 0; // 选中的关卡索引, 从0开始
let firstGameStarted = true; // 游戏首次开始标志,用于显示游戏提示
function setup() {
createCanvas(windowWidth, windowHeight);
textFont(assets.font1);
assets.bgm.setVolume(1); // 设置音量
assets.bgm.loop(); // 循环播放
}
function draw() {
background(200);
// 画面过渡效果
if (transitioning) {
imgAlpha += 5; // 让透明度逐渐增加
textAlpha += 5;
if (imgAlpha >= 255) {
imgAlpha = 255;
transitioning = false;
}
if (textAlpha >= 255) {
textAlpha = 255;
}
}
if (gameState === "start") {
drawStartScreen();
} else if (gameState === "levelSelect") {
drawLevelSelectScreen();
} else if (gameState === "playing") {
drawGameScreen();
} else if (gameState === "gameOver") {
drawGameOverScreen();
} else if (gameState === "levelComplete") {
drawLevelCompleteScreen();
}
//测试
}
// 开始界面
function drawStartScreen() {
background(100, 150, 200);
tint(255, imgAlpha);// 改变图片的透明度
image(assets.startPage,0,0,width*1.5,height);
noTint();
textAlign(CENTER, CENTER);
textSize(32);
strokeWeight(3);
//text("Press ENTER to start", width/2, height/2);
flashText("Press ENTER to start", width/2, height/2,
alphaSpeed, 255, 255, 255, 255,159,237);
}
// 关卡选择界面
function drawLevelSelectScreen() {
background(137,172,206);
tint(255, imgAlpha);// 改变图片的透明度
//...这里插入关卡选择背景图片
noTint();
textAlign(CENTER, CENTER);
textSize(28);
fill(0,0,0,textAlpha);
strokeWeight(3);
stroke(255,255,255,textAlpha);
text("Use LEFT/RIGHT to chose\nPress SPACE to begin", width/2, 100);
for (let i = 0; i < levels.length; i++) {
let size = 60;
let x = width/2 - (levels.length*size)/2 + i*size; // 计算按钮位置
let y = height/2;
if (i === selectedLevel) {
fill(255, 255, 0 ,textAlpha); // 选中时候的颜色
} else {
fill(200, 200, 200, textAlpha);
}
rect(x, y, size, size, 10); // 画按钮
fill(0,0,0,textAlpha);
textSize(26);
strokeWeight(3);
stroke(255,255,255,textAlpha);
text(levels[i], x + size/2, y + size/2); // 画按钮上的文字
}
// 如果不是第一关,显示 "Coming Soon"
if (selectedLevel > 0) {
fill(0, 0, 0, textAlpha);
strokeWeight(3);
stroke(255, 255, 255, textAlpha);
textSize(40);
text("Coming Soon", width / 2, height / 2 + 100);
}
}
// 游戏界面
function drawGameScreen() {
tint(255, imgAlpha);// 改变图片的透明度
image(assets.bg, 0, 0, windowWidth, windowHeight*5/4);
noTint();
// 死亡
if (player[selectedLevel].hp === 0) {
assets.deathSound.play();
gameState = "gameOver";
}
// 绘制所有图层
coll[selectedLevel].show();
water[selectedLevel].update();
water[selectedLevel].show();
others[selectedLevel].show();
for(let i =0; i<enemies[selectedLevel].length; i++){
enemies[selectedLevel][i].update();
enemies[selectedLevel][i].show();
}
for(let i =0; i<traps[selectedLevel].length; i++){
traps[selectedLevel][i].show();
}
for(let i =0; i<diamonds[selectedLevel].length; i++){
diamonds[selectedLevel][i].show();
}
for(let i =0; i<boxes[selectedLevel].length; i++){
boxes[selectedLevel][i].show();
}
flag[selectedLevel].show();
player[selectedLevel].update();
player[selectedLevel].show();
// 判定是否触碰旗帜结束当前关卡
if (flag[selectedLevel].isNear(player[selectedLevel].x, player[selectedLevel].y)) {
assets.levelClearSound.play();
gameState = "levelComplete";
}
// 首次开始游戏显示操作提示
if(firstGameStarted){
//textAlign(CENTER, CENTER);
textSize(20);
let message1 = "Press LEFT/RIGHT ARROW to move\nPress SPACE to jump";
messages.push(new Message(message1,width/2,4*height/5,3000,20,200,200,255,159,237));
firstGameStarted = false;
}
// 显示所有提示消息
for (let i = 0; i < messages.length; i++) {
messages[i].show();
}
// 删除已过期的第一条消息
if (messages.length > 0 && messages[0].isExpired()) {
messages.shift();
}
// 页面常驻消息
rectMode(CORNER);
fill(255,159,237,textAlpha);
textSize(15);
strokeWeight(2);
stroke(255,255,255,textAlpha);
textAlign(LEFT,TOP);
text(`Level: ${selectedLevel}`, 30, 30);
text(`HP: ${player[selectedLevel].hp}`, 30, 60);
text(`Diamonds: ${player[selectedLevel].diamondNum} / ${diamonds[selectedLevel].length}`, 30, 90);
}
// 死亡界面
function drawGameOverScreen() {
background(255, 0, 0);
textAlign(CENTER, CENTER);
textSize(25);
fill(255,255,255,textAlpha);
strokeWeight(2);
stroke(0,0,0,textAlpha);
text("GameOver!\nPress R to restart", width/2, height/2);
// 重置游戏数据
for(let i=0; i<player.length; i++){
player[selectedLevel].hp = player[selectedLevel].maxhp;
player[selectedLevel].diamondNum = 0;
player[selectedLevel].x = player[selectedLevel].iniX;
player[selectedLevel].y = player[selectedLevel].iniY;
player[selectedLevel].invincible = false;
}
for(let i=0; i<diamonds.length; i++){
diamonds[selectedLevel][i].visible = true;
}
for(let i=0; i<boxes.length; i++){
boxes[selectedLevel][i].visible = true;
}
for(let i=0; i<enemies[selectedLevel].length; i++){
enemies[selectedLevel][i].visible = true;
enemies[selectedLevel][i].hp = enemies[selectedLevel][i].maxhp;
}
}
// 关节结束画面
function drawLevelCompleteScreen() {
background(123, 180, 145);
tint(255, imgAlpha);// 改变图片的透明度
//...这里插入关卡选择背景图片
noTint();
textAlign(CENTER, CENTER);
textSize(26);
fill(0, 0, 0, textAlpha);
strokeWeight(3);
stroke(255, 255, 255, textAlpha);
text("Level Complete!", width/2, height/2 - 50);
textSize(20);
strokeWeight(2);
text("Press ANY KEY for next level", width/2, height/2 +50);
text("Press ESC to return to level select", width/2, height/2 +100);
}
// 监听键盘输入来切换场景
function keyPressed() {
if (gameState === "start" && keyCode === ENTER) {
gameState = "levelSelect";
assets.clicked.play();
transition();
} else if (gameState === "levelSelect") {
if (keyCode === LEFT_ARROW) {
selectedLevel = max(0, selectedLevel - 1);
} else if (keyCode === RIGHT_ARROW) {
selectedLevel = min(levels.length - 1, selectedLevel + 1);
} else if (keyCode === 32) { // 空格键进入关卡
if (selectedLevel === 0) { // 目前只允许进入第一关
gameState = "playing";
assets.clicked.play();
transition();
}
}
} else if (gameState === "gameOver" && key === 'r') {
gameState = "start";
assets.clicked.play();
transition();
}
else if(gameState ==="playing"){
keys[key] = true;//控制人物移动和交互
console.log(key + " " + keyCode);//调试信息
}
else if (gameState === "levelComplete") {
// 按 ESC 返回关卡选择
if (keyCode === ESCAPE) {
gameState = "levelSelect";
transition();
} else {
// 进入下一关
if (selectedLevel < levels.length - 1) {
selectedLevel++;
gameState = "playing";
} else {
gameState = "levelSelect"; // 如果是最后一关, 回到关卡选择
}
transition();
}
}
}
// 松开键盘后停止人物移动
function keyReleased() {
if (keys[key] !== undefined) {
keys[key] = false;
}
}