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The fragment shader does not compile when PointColorType is PHONG:
PointColorType
PHONG
ERROR: 0:212: 'emissive' : undeclared identifier ERROR: 0:212: 'ambientLightColor' : undeclared identifier ERROR: 0:212: 'ambient' : undeclared identifier
It looks like these variables are not at all defined, should probably be uniforms.
gl_FragColor.xyz = gl_FragColor.xyz * ( emissive + totalDiffuse + ambientLightColor * ambient ) + totalSpecular;
The material does not define any of these.
The text was updated successfully, but these errors were encountered:
Would you like to make a PR for this? We don't use this feature and at the moment have no time for maintaining this lib.
Sorry, something went wrong.
It's not high priority for us either, I was just curious to see it in action. I might try to get it working when I find the time :)
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The fragment shader does not compile when
PointColorType
isPHONG
:It looks like these variables are not at all defined, should probably be uniforms.
The material does not define any of these.
The text was updated successfully, but these errors were encountered: