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What feature or improvement would you like to see?
It would be great if there was a way to have the with-admob branch also build the same .ipa file.
I tried modifying the .xcconfig files and .pbxproject files to change the dependencies such that we can emulate the same steps shown on the website here where you would choose Add all pods and then choose Do not embed but how that translates into the build files is a mystery to me.
If anyone can provide some insight, that would be great.
Additional context
No response
The text was updated successfully, but these errors were encountered:
Do a git add . and then git commit -m "install pods by script"
After you do the second commit, manually add the pods
Do a git add . and then git commit -m "adding pods manually"
Analyse the commits, especially the two last commits, this may show you the difference and you may see how this is done by Xcode when you manually add the pods
Important: Do not create any .gitignore
Unfortunately, the way of adding the pods manually shouldn't be necessary, but somehow with the Godot project, it is :(
I think the file you will need to check is: .pbxproj
Is your feature request related to a problem? If so, please describe.
Here is an empty Godot 4.3 test project. It has two branches:
The
master
branch builds an iOS .ipa file with no issues.The
with-admob
branch fails because it can't linkGoogle-Mobile-Ads-SDK
,GoogleUserMessagingPlatform
, andPods_empty_test
.What feature or improvement would you like to see?
It would be great if there was a way to have the
with-admob
branch also build the same .ipa file.I tried modifying the .xcconfig files and .pbxproject files to change the dependencies such that we can emulate the same steps shown on the website here where you would choose Add all pods and then choose Do not embed but how that translates into the build files is a mystery to me.
If anyone can provide some insight, that would be great.
Additional context
No response
The text was updated successfully, but these errors were encountered: