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I see this being solved in all instances by adding playfield zoom. |
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Think about the following three scenarios (every of them happens to me at least once):
I consider 1) as a deficiency compared to stable, because stable display slider anchors above the timeline and the progress bar, so they still can be operated in this scenario. However, idk if it's good to replicate this behavior in lazer, because in lazer the slider anchor is larger while the objects in the timeline are smaller, so there is a higher change of them interfering with objects in the timeline.
point 3) is similar to 1) though it's lazer only.
I'm not sure about 2). Theoretically possible solutions include:
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