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tutorial_server_historicaldata.c
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tutorial_server_historicaldata.c
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/* This work is licensed under a Creative Commons CCZero 1.0 Universal License.
* See http://creativecommons.org/publicdomain/zero/1.0/ for more information.
*
* Copyright 2019 (c) basysKom GmbH <[email protected]> (Author: Peter Rustler)
*/
#include <open62541/plugin/historydata/history_data_backend_memory.h>
#include <open62541/plugin/historydata/history_data_gathering_default.h>
#include <open62541/plugin/historydata/history_database_default.h>
#include <open62541/plugin/historydatabase.h>
#include <open62541/plugin/log_stdout.h>
#include <open62541/server.h>
#include <open62541/server_config_default.h>
#include <signal.h>
#include <stdlib.h>
static volatile UA_Boolean running = true;
static void stopHandler(int sign) {
(void)sign;
UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_SERVER, "received ctrl-c");
running = false;
}
int main(void) {
signal(SIGINT, stopHandler);
signal(SIGTERM, stopHandler);
UA_Server *server = UA_Server_new();
UA_ServerConfig *config = UA_Server_getConfig(server);
UA_ServerConfig_setDefault(config);
/* We need a gathering for the plugin to constuct.
* The UA_HistoryDataGathering is responsible to collect data and store it to the database.
* We will use this gathering for one node, only. initialNodeIdStoreSize = 1
* The store will grow if you register more than one node, but this is expensive. */
UA_HistoryDataGathering gathering = UA_HistoryDataGathering_Default(1);
/* We set the responsible plugin in the configuration. UA_HistoryDatabase is
* the main plugin which handles the historical data service. */
config->historyDatabase = UA_HistoryDatabase_default(gathering);
/* Define the attribute of the uint32 variable node */
UA_VariableAttributes attr = UA_VariableAttributes_default;
UA_UInt32 myUint32 = 40;
UA_Variant_setScalar(&attr.value, &myUint32, &UA_TYPES[UA_TYPES_UINT32]);
attr.description = UA_LOCALIZEDTEXT("en-US","myUintValue");
attr.displayName = UA_LOCALIZEDTEXT("en-US","myUintValue");
attr.dataType = UA_TYPES[UA_TYPES_UINT32].typeId;
/* We set the access level to also support history read
* This is what will be reported to clients */
attr.accessLevel = UA_ACCESSLEVELMASK_READ | UA_ACCESSLEVELMASK_WRITE | UA_ACCESSLEVELMASK_HISTORYREAD;
/* We also set this node to historizing, so the server internals also know from it. */
attr.historizing = true;
/* Add the variable node to the information model */
UA_NodeId uint32NodeId = UA_NODEID_STRING(1, "myUintValue");
UA_QualifiedName uint32Name = UA_QUALIFIEDNAME(1, "myUintValue");
UA_NodeId parentNodeId = UA_NODEID_NUMERIC(0, UA_NS0ID_OBJECTSFOLDER);
UA_NodeId parentReferenceNodeId = UA_NODEID_NUMERIC(0, UA_NS0ID_ORGANIZES);
UA_NodeId outNodeId;
UA_NodeId_init(&outNodeId);
UA_StatusCode retval = UA_Server_addVariableNode(server,
uint32NodeId,
parentNodeId,
parentReferenceNodeId,
uint32Name,
UA_NODEID_NUMERIC(0, UA_NS0ID_BASEDATAVARIABLETYPE),
attr,
NULL,
&outNodeId);
UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_SERVER,
"UA_Server_addVariableNode %s", UA_StatusCode_name(retval));
/* Now we define the settings for our node */
UA_HistorizingNodeIdSettings setting;
/* There is a memory based database plugin. We will use that. We just
* reserve space for 3 nodes with 100 values each. This will also
* automaticaly grow if needed, but that is expensive, because all data must
* be copied. */
setting.historizingBackend = UA_HistoryDataBackend_Memory(3, 100);
/* We want the server to serve a maximum of 100 values per request. This
* value depend on the plattform you are running the server. A big server
* can serve more values, smaller ones less. */
setting.maxHistoryDataResponseSize = 100;
/* If we have a sensor which do not report updates
* and need to be polled we change the setting like that.
* The polling interval in ms.
*
setting.pollingInterval = 100;
*
* Set the update strategie to polling.
*
setting.historizingUpdateStrategy = UA_HISTORIZINGUPDATESTRATEGY_POLL;
*/
/* If you want to insert the values to the database yourself, we can set the user strategy here.
* This is useful if you for example want a value stored, if a defined delta is reached.
* Then you should use a local monitored item with a fuzziness and store the value in the callback.
*
setting.historizingUpdateStrategy = UA_HISTORIZINGUPDATESTRATEGY_USER;
*/
/* We want the values stored in the database, when the nodes value is
* set. */
setting.historizingUpdateStrategy = UA_HISTORIZINGUPDATESTRATEGY_VALUESET;
/* At the end we register the node for gathering data in the database. */
retval = gathering.registerNodeId(server, gathering.context, &outNodeId, setting);
UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_SERVER, "registerNodeId %s", UA_StatusCode_name(retval));
/* If you use UA_HISTORIZINGUPDATESTRATEGY_POLL, then start the polling.
*
retval = gathering.startPoll(server, gathering.context, &outNodeId);
UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_SERVER, "startPoll %s", UA_StatusCode_name(retval));
*/
retval = UA_Server_run(server, &running);
UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_SERVER, "UA_Server_run %s", UA_StatusCode_name(retval));
/*
* If you use UA_HISTORIZINGUPDATESTRATEGY_POLL, then stop the polling.
*
retval = gathering.stopPoll(server, gathering.context, &outNodeId);
UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_SERVER, "stopPoll %s", UA_StatusCode_name(retval));
*/
UA_Server_delete(server);
return retval == UA_STATUSCODE_GOOD ? EXIT_SUCCESS : EXIT_FAILURE;
}