@@ -57,8 +57,8 @@ void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMo
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void DestroyAnimSprite (struct Sprite * sprite );
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void DestroyAnimVisualTask (u8 taskId );
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void DestroyAnimSoundTask (u8 taskId );
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- bool8 IsBattlerSpriteVisible (u8 battlerId );
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- void MoveBattlerSpriteToBG (u8 battlerId , bool8 toBG_2 , bool8 setSpriteInvisible );
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+ bool8 IsBattlerSpriteVisible (u8 battler );
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+ void MoveBattlerSpriteToBG (u8 battler , bool8 toBG_2 , bool8 setSpriteInvisible );
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bool8 IsContest (void );
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s8 BattleAnimAdjustPanning (s8 pan );
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s8 BattleAnimAdjustPanning2 (s8 pan );
@@ -80,7 +80,7 @@ void AnimTranslateLinearAndFlicker_Flipped(struct Sprite *sprite);
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void AnimWeatherBallUp (struct Sprite * sprite );
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void AnimWeatherBallDown (struct Sprite * sprite );
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void AnimSpinningSparkle (struct Sprite * sprite );
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- void SetAverageBattlerPositions (u8 battlerId , bool8 respectMonPicOffsets , s16 * x , s16 * y );
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+ void SetAverageBattlerPositions (u8 battler , bool8 respectMonPicOffsets , s16 * x , s16 * y );
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void DestroySpriteAndMatrix (struct Sprite * sprite );
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void TranslateSpriteLinearFixedPoint (struct Sprite * sprite );
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void InitSpritePosToAnimAttacker (struct Sprite * sprite , bool8 respectMonPicOffsets );
@@ -89,7 +89,7 @@ void StartAnimLinearTranslation(struct Sprite *sprite);
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void InitAnimArcTranslation (struct Sprite * sprite );
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bool8 AnimTranslateLinear (struct Sprite * sprite );
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void TranslateAnimSpriteToTargetMonLocation (struct Sprite * sprite );
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- u8 GetBattlerSpriteCoord2 (u8 battlerId , u8 attributeId );
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+ u8 GetBattlerSpriteCoord2 (u8 battler , u8 attributeId );
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void InitAnimLinearTranslationWithSpeed (struct Sprite * sprite );
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u16 ArcTan2Neg (s16 x , s16 y );
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void TrySetSpriteRotScale (struct Sprite * sprite , bool8 recalcCenterVector , s16 xScale , s16 yScale , u16 rotation );
@@ -98,19 +98,19 @@ void TranslateSpriteLinearAndFlicker(struct Sprite *sprite);
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void SetSpriteCoordsToAnimAttackerCoords (struct Sprite * sprite );
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void RunStoredCallbackWhenAnimEnds (struct Sprite * sprite );
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void SetAnimSpriteInitialXOffset (struct Sprite * sprite , s16 xOffset );
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- s16 GetBattlerSpriteCoordAttr (u8 battlerId , u8 attr );
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- u8 GetBattlerYCoordWithElevation (u8 battlerId );
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+ s16 GetBattlerSpriteCoordAttr (u8 battler , u8 attr );
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+ u8 GetBattlerYCoordWithElevation (u8 battler );
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void WaitAnimForDuration (struct Sprite * sprite );
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void AnimTravelDiagonally (struct Sprite * sprite );
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void InitAnimLinearTranslation (struct Sprite * sprite );
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void AnimTranslateLinear_WithFollowup (struct Sprite * sprite );
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- u8 GetBattlerSpriteBGPriority (u8 battlerId );
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+ u8 GetBattlerSpriteBGPriority (u8 battler );
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void * LoadPointerFromVars (s16 bottom , s16 top );
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void StorePointerInVars (s16 * bottom , s16 * top , const void * ptr );
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void InitPrioritiesForVisibleBattlers (void );
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void GetBattleAnimBg1Data (struct BattleAnimBgData * );
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void GetBattleAnimBgData (struct BattleAnimBgData * , u32 bgId );
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- u8 GetBattlerSpriteSubpriority (u8 battlerId );
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+ u8 GetBattlerSpriteSubpriority (u8 battler );
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bool8 TranslateAnimHorizontalArc (struct Sprite * sprite );
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void TranslateSpriteLinearByIdFixedPoint (struct Sprite * sprite );
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void ResetSpriteRotScale (u8 spriteId );
@@ -145,8 +145,8 @@ void SetGrayscaleOrOriginalPalette(u16 palNum, bool8 restoreOriginal);
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void PrepareAffineAnimInTaskData (struct Task * task , u8 spriteId , const union AffineAnimCmd * affineAnimCmds );
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bool8 RunAffineAnimFromTaskData (struct Task * task );
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void AnimThrowProjectile (struct Sprite * sprite );
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- void GetBgDataForTransform (struct BattleAnimBgData * dest , u8 battlerId );
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- u8 CreateAdditionalMonSpriteForMoveAnim (u16 species , bool8 isBackpic , u8 id , s16 x , s16 y , u8 subpriority , u32 personality , u32 trainerId , u32 battlerId , bool32 ignoreDeoxysForm );
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+ void GetBgDataForTransform (struct BattleAnimBgData * dest , u8 battler );
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+ u8 CreateAdditionalMonSpriteForMoveAnim (u16 species , bool8 isBackpic , u8 id , s16 x , s16 y , u8 subpriority , u32 personality , u32 trainerId , u32 battler , bool32 ignoreDeoxysForm );
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void ResetSpriteRotScale_PreserveAffine (struct Sprite * sprite );
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void Trade_MoveSelectedMonToTarget (struct Sprite * sprite );
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void DestroyAnimVisualTaskAndDisableBlend (u8 taskId );
@@ -178,18 +178,18 @@ enum
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BATTLER_COORD_ATTR_RAW_BOTTOM ,
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};
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- u8 GetBattlerSpriteCoord (u8 battlerId , u8 attributeId );
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+ u8 GetBattlerSpriteCoord (u8 battler , u8 attributeId );
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- bool8 IsBattlerSpritePresent (u8 battlerId );
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+ bool8 IsBattlerSpritePresent (u8 battler );
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void ClearBattleAnimBg (u32 bgId );
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u8 GetAnimBattlerSpriteId (u8 wantedBattler );
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bool8 IsDoubleBattle (void );
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u8 GetBattleBgPaletteNum (void );
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- u8 GetBattlerSpriteBGPriorityRank (u8 battlerId );
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+ u8 GetBattlerSpriteBGPriorityRank (u8 battler );
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void StoreSpriteCallbackInData6 (struct Sprite * sprite , void (* spriteCallback )(struct Sprite * ));
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void SetSpritePrimaryCoordsFromSecondaryCoords (struct Sprite * sprite );
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- u8 GetBattlerSpriteDefault_Y (u8 battlerId );
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- u8 GetSubstituteSpriteDefault_Y (u8 battlerId );
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+ u8 GetBattlerSpriteDefault_Y (u8 battler );
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+ u8 GetSubstituteSpriteDefault_Y (u8 battler );
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// battle_anim_status_effects.c
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#define STAT_ANIM_PLUS1 14
@@ -212,7 +212,7 @@ enum {
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STAT_ANIM_PAL_MULTIPLE = 0xFF
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};
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- void LaunchStatusAnimation (u8 battlerId , u8 statusAnimId );
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+ void LaunchStatusAnimation (u8 battler , u8 statusAnimId );
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// battle_anim_ground.c
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void AnimTask_HorizontalShake (u8 taskId );
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