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History / Dynamic overworld palette system

Revisions

  • Updated Dynamic overworld palette system (markdown)

    @smithk200 smithk200 committed Nov 9, 2023
  • Updated the link containing the DOP system's code diff

    @LOuroboros LOuroboros committed Aug 3, 2023
  • Updated Dynamic overworld palette system (markdown)

    @LOuroboros LOuroboros committed Mar 29, 2023
  • Rewriting tutorial

    @smithk200 smithk200 committed Mar 7, 2023
  • Updated Dynamic overworld palette system (markdown)

    @ExpoSeed ExpoSeed committed Apr 20, 2021
  • Update linked code

    @ShinyDragonHunter ShinyDragonHunter committed Dec 20, 2020
  • I was told this tutorial is very out of date. It still needs to be updated, but here's a stopgap.

    @tustin2121 tustin2121 committed Sep 18, 2020
  • Updated to account for changes from EventObject to ObjectEvent, and other updated labels/pointers/names.

    @dr-pop dr-pop committed Apr 3, 2020
  • Bold notes

    @nicholatian nicholatian committed Aug 1, 2019
  • remove redundant code blocks, fix some formatting/style errors, link to the commit where sub_080E894 was decompiled

    @nicholatian nicholatian committed Aug 1, 2019
  • sub_808E894() decompiled to LoadEventObjectPalette()

    @BLAx501 BLAx501 committed Jan 24, 2019
  • Updated Dynamic overworld palette system (markdown)

    @Slawter666 Slawter666 committed Oct 14, 2018
  • Created Dynamic overworld palette system (markdown)

    @Slawter666 Slawter666 committed Sep 16, 2018