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Description
Follow-up to PR #367.
- Revise the Seafoam Islands script labels, like
SeafoamIslandsB3FObjectMoving1Script
/SCRIPT_SEAFOAMISLANDSB3F_OBJECT_MOVING1
. "It all has to do with moving the boulders around. ... They were also very, very redundant here. Many routines that do practically the same thing." -
Revise the Silph Co text labels."For all the Silph workers whose text just varies depending on whether you saved Silph, I don't think they need dialog-specific labels; just things likeSilphCo7FWorkerM1BeforeText
andSilphCo7FWorkerM1AfterText
would do. Likewise for other NPCs who just switch between two texts based on an event." - Name trainers' labels and constants according to their class, not their sprite. Special characters like gym leaders already do this. There's just one non-special case that already does so: in PokemonMansionB1F.asm, an
OPP_BURGLAR
hasTEXT_POKEMONMANSIONB1F_BURGLAR
, despite usingSPRITE_SUPER_NERD
. The rest are named after their sprite.