This repository has been archived by the owner on Dec 4, 2020. It is now read-only.
Synthesis does not fail when players are hit during combat #1452
Labels
good first issue
Good for newcomers
I have:
Additional Information (Steps to reproduce/Expected behavior) :
Synthesis should fail when players receive damage during combat. Currently it does not affect the outcome of the synth. Evaded attacks should not have an effect on synthesis outcome.
Opened issue per Zach.
The text was updated successfully, but these errors were encountered: