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Contents

Quick guide using presets

To build the library quickly on any platform with the least possible effort use following commands inside the checked out source directory:

cmake --preset default -DLibBGCode_BUILD_DEPS=ON
cmake --build --preset default

The library can also be installed with modifying the previous commands:

cmake --preset default -DLibBGCode_BUILD_DEPS=ON -DCMAKE_INSTALL_PREFIX=<install-dir>
cmake --build --preset default --target install

where <install-dir> is an arbitrary install folder.

Building the Python bindings

The library ships with a Python language binding which can be built in the standard way using the following command:

python -m pip install ./

run inside the checked out source directory.

Building on Windows

Step by Step Visual Studio Instructions

Install the tools

Install Visual Studio Community 2019, or higher from visualstudio.microsoft.com/vs/. Older versions are not supported as libbgcode requires support for C++17. Select all workload options for C++ and make sure to launch Visual Studio after install (to ensure that the full setup completes). Following instructions assume you are using VS 2019.

Install CMake for Windows from cmake.org Download and run the exe accepting all defaults

Install git for Windows from gitforwindows.org Download and run the exe accepting all defaults

Download sources

Clone the respository. To place it in C:\src\libbgcode, run:

c:> mkdir src
c:> cd src
c:\src> git clone https://github.com/prusa3d/libbgcode.git

Build dependencies

Open Visual Studio x64 Native Tools Command Prompt. To create build folder for dependencies, run:

c:\src> cd libbgcode
c:\src\libbgcode> cd deps
c:\src\libbgcode\deps> mkdir build
c:\src\libbgcode\deps> cd build

To build Release configuration, run:

c:\src\libbgcode\deps\build> cmake .. -G "Visual Studio 16 2019" -DBUILD_SHARED_LIBS=OFF -DCMAKE_BUILD_TYPE=Release
c:\src\libbgcode\deps\build> cmake --build .

To build Debug configuration, run:

c:\src\libbgcode\deps\build> cmake .. -G "Visual Studio 16 2019" -DBUILD_SHARED_LIBS=OFF -DCMAKE_BUILD_TYPE=Debug
c:\src\libbgcode\deps\build> cmake --build .

All the dependencies files will be generated into the folder:

c:\src\libbgcode\deps\build\destdir\usr\local

Generate Visual Studio project file for libbgcode, referencing the precompiled dependencies.

Open Visual Studio x64 Native Tools Command Prompt. To create build folder for libbgcode, run:

c:\src> cd libbgcode
c:\src\libbgcode> mkdir build
c:\src\libbgcode> cd build

To generate the VS solution for libbgcode, run:

c:\src\libbgcode\build> cmake -G "Visual Studio 16 2019" .. -A x64 -DCMAKE_PREFIX_PATH=C:\src\libbgcode\deps\build\destdir\usr\local -DCMAKE_INSTALL_PREFIX=C:\src\libbgcode\retail

Note that CMAKE_PREFIX_PATH must be absolute path. A relative path like "....\deps\build\destdir\usr\local" does not work.

Compile/Install libbgcode.

Double-click c:\src\libbgcode\build\LibBGCode.sln to open in Visual Studio 2019 or open Visual Studio for C++ development (VS asks this the first time you start it).

To compile, run Build->Build Solution or press F7 for every variant (Debug/Release) you want to build.

To install, select INSTALL project in the Solution Explorer and run Build->Build INSTALL or right-click on INSTALL project in Solution Explorer and select Build.

All the library files will be installed into the folder:

c:\src\libbgcode\retail