Contents
To build the library quickly on any platform with the least possible effort use following commands inside the checked out source directory:
cmake --preset default -DLibBGCode_BUILD_DEPS=ON
cmake --build --preset default
The library can also be installed with modifying the previous commands:
cmake --preset default -DLibBGCode_BUILD_DEPS=ON -DCMAKE_INSTALL_PREFIX=<install-dir>
cmake --build --preset default --target install
where <install-dir>
is an arbitrary install folder.
The library ships with a Python language binding which can be built in the standard way using the following command:
python -m pip install ./
run inside the checked out source directory.
Install Visual Studio Community 2019, or higher from visualstudio.microsoft.com/vs/. Older versions are not supported as libbgcode requires support for C++17. Select all workload options for C++ and make sure to launch Visual Studio after install (to ensure that the full setup completes). Following instructions assume you are using VS 2019.
Install CMake for Windows from cmake.org Download and run the exe accepting all defaults
Install git for Windows from gitforwindows.org Download and run the exe accepting all defaults
Clone the respository. To place it in C:\src\libbgcode, run:
c:> mkdir src
c:> cd src
c:\src> git clone https://github.com/prusa3d/libbgcode.git
Open Visual Studio x64 Native Tools Command Prompt. To create build folder for dependencies, run:
c:\src> cd libbgcode
c:\src\libbgcode> cd deps
c:\src\libbgcode\deps> mkdir build
c:\src\libbgcode\deps> cd build
To build Release
configuration, run:
c:\src\libbgcode\deps\build> cmake .. -G "Visual Studio 16 2019" -DBUILD_SHARED_LIBS=OFF -DCMAKE_BUILD_TYPE=Release
c:\src\libbgcode\deps\build> cmake --build .
To build Debug
configuration, run:
c:\src\libbgcode\deps\build> cmake .. -G "Visual Studio 16 2019" -DBUILD_SHARED_LIBS=OFF -DCMAKE_BUILD_TYPE=Debug
c:\src\libbgcode\deps\build> cmake --build .
All the dependencies files will be generated into the folder:
c:\src\libbgcode\deps\build\destdir\usr\local
Open Visual Studio x64 Native Tools Command Prompt. To create build folder for libbgcode, run:
c:\src> cd libbgcode
c:\src\libbgcode> mkdir build
c:\src\libbgcode> cd build
To generate the VS solution for libbgcode, run:
c:\src\libbgcode\build> cmake -G "Visual Studio 16 2019" .. -A x64 -DCMAKE_PREFIX_PATH=C:\src\libbgcode\deps\build\destdir\usr\local -DCMAKE_INSTALL_PREFIX=C:\src\libbgcode\retail
Note that CMAKE_PREFIX_PATH
must be absolute path. A relative path like "....\deps\build\destdir\usr\local" does not work.
Double-click c:\src\libbgcode\build\LibBGCode.sln to open in Visual Studio 2019 or open Visual Studio for C++ development (VS asks this the first time you start it).
To compile, run Build->Build Solution or press F7 for every variant (Debug/Release) you want to build.
To install, select INSTALL project in the Solution Explorer and run Build->Build INSTALL or right-click on INSTALL project in Solution Explorer and select Build.
All the library files will be installed into the folder:
c:\src\libbgcode\retail