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I'd like to request support for memory scanning the PS2's memory in OPL, by connecting Cheat Engine from the PC to the PS2 by ethernet connection. I'm completely clueless as to whether it's possible or not, but I'd love it to have it if it were.
Describe the solution you'd like
This photo might explain it further:
Describe alternatives you've considered
I've tried scanning on PCSX2, but since the timing is typically not accurate, and considering that there are still a couple of functionalities that are yet to be added to PCSX2, the data that I'd usually find on the registers/memory are not as accurate as the original PS2. This could help us in correcting those mistakes on PCSX2. I've also tried adding the memory's contents to the character's health as an alternative to a memory scanner lol, but it's just not right.
This discussion was converted from issue #1061 on August 20, 2023 18:22.
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Describe the FR
I'd like to request support for memory scanning the PS2's memory in OPL, by connecting Cheat Engine from the PC to the PS2 by ethernet connection. I'm completely clueless as to whether it's possible or not, but I'd love it to have it if it were.
Describe the solution you'd like
This photo might explain it further:

Describe alternatives you've considered
I've tried scanning on PCSX2, but since the timing is typically not accurate, and considering that there are still a couple of functionalities that are yet to be added to PCSX2, the data that I'd usually find on the registers/memory are not as accurate as the original PS2. This could help us in correcting those mistakes on PCSX2. I've also tried adding the memory's contents to the character's health as an alternative to a memory scanner lol, but it's just not right.
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