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remove local and attempt to switch to unity framework
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/* Unity Configuration | ||
* As of May 11th, 2016 at ThrowTheSwitch/Unity commit 837c529 | ||
* Update: December 29th, 2016 | ||
* See Also: Unity/docs/UnityConfigurationGuide.pdf | ||
* | ||
* Unity is designed to run on almost anything that is targeted by a C compiler. | ||
* It would be awesome if this could be done with zero configuration. While | ||
* there are some targets that come close to this dream, it is sadly not | ||
* universal. It is likely that you are going to need at least a couple of the | ||
* configuration options described in this document. | ||
* | ||
* All of Unity's configuration options are `#defines`. Most of these are simple | ||
* definitions. A couple are macros with arguments. They live inside the | ||
* unity_internals.h header file. We don't necessarily recommend opening that | ||
* file unless you really need to. That file is proof that a cross-platform | ||
* library is challenging to build. From a more positive perspective, it is also | ||
* proof that a great deal of complexity can be centralized primarily to one | ||
* place in order to provide a more consistent and simple experience elsewhere. | ||
* | ||
* Using These Options | ||
* It doesn't matter if you're using a target-specific compiler and a simulator | ||
* or a native compiler. In either case, you've got a couple choices for | ||
* configuring these options: | ||
* | ||
* 1. Because these options are specified via C defines, you can pass most of | ||
* these options to your compiler through command line compiler flags. Even | ||
* if you're using an embedded target that forces you to use their | ||
* overbearing IDE for all configuration, there will be a place somewhere in | ||
* your project to configure defines for your compiler. | ||
* 2. You can create a custom `unity_config.h` configuration file (present in | ||
* your toolchain's search paths). In this file, you will list definitions | ||
* and macros specific to your target. All you must do is define | ||
* `UNITY_INCLUDE_CONFIG_H` and Unity will rely on `unity_config.h` for any | ||
* further definitions it may need. | ||
*/ | ||
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#ifndef UNITY_CONFIG_H | ||
#define UNITY_CONFIG_H | ||
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/* ************************* AUTOMATIC INTEGER TYPES *************************** | ||
* C's concept of an integer varies from target to target. The C Standard has | ||
* rules about the `int` matching the register size of the target | ||
* microprocessor. It has rules about the `int` and how its size relates to | ||
* other integer types. An `int` on one target might be 16 bits while on another | ||
* target it might be 64. There are more specific types in compilers compliant | ||
* with C99 or later, but that's certainly not every compiler you are likely to | ||
* encounter. Therefore, Unity has a number of features for helping to adjust | ||
* itself to match your required integer sizes. It starts off by trying to do it | ||
* automatically. | ||
**************************************************************************** */ | ||
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/* The first attempt to guess your types is to check `limits.h`. Some compilers | ||
* that don't support `stdint.h` could include `limits.h`. If you don't | ||
* want Unity to check this file, define this to make it skip the inclusion. | ||
* Unity looks at UINT_MAX & ULONG_MAX, which were available since C89. | ||
*/ | ||
/* #define UNITY_EXCLUDE_LIMITS_H */ | ||
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/* The second thing that Unity does to guess your types is check `stdint.h`. | ||
* This file defines `UINTPTR_MAX`, since C99, that Unity can make use of to | ||
* learn about your system. It's possible you don't want it to do this or it's | ||
* possible that your system doesn't support `stdint.h`. If that's the case, | ||
* you're going to want to define this. That way, Unity will know to skip the | ||
* inclusion of this file and you won't be left with a compiler error. | ||
*/ | ||
/* #define UNITY_EXCLUDE_STDINT_H */ | ||
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/* ********************** MANUAL INTEGER TYPE DEFINITION *********************** | ||
* If you've disabled all of the automatic options above, you're going to have | ||
* to do the configuration yourself. There are just a handful of defines that | ||
* you are going to specify if you don't like the defaults. | ||
**************************************************************************** */ | ||
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/* Define this to be the number of bits an `int` takes up on your system. The | ||
* default, if not auto-detected, is 32 bits. | ||
* | ||
* Example: | ||
*/ | ||
/* #define UNITY_INT_WIDTH 16 */ | ||
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/* Define this to be the number of bits a `long` takes up on your system. The | ||
* default, if not autodetected, is 32 bits. This is used to figure out what | ||
* kind of 64-bit support your system can handle. Does it need to specify a | ||
* `long` or a `long long` to get a 64-bit value. On 16-bit systems, this option | ||
* is going to be ignored. | ||
* | ||
* Example: | ||
*/ | ||
/* #define UNITY_LONG_WIDTH 16 */ | ||
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/* Define this to be the number of bits a pointer takes up on your system. The | ||
* default, if not autodetected, is 32-bits. If you're getting ugly compiler | ||
* warnings about casting from pointers, this is the one to look at. | ||
* | ||
* Example: | ||
*/ | ||
/* #define UNITY_POINTER_WIDTH 64 */ | ||
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/* Unity will automatically include 64-bit support if it auto-detects it, or if | ||
* your `int`, `long`, or pointer widths are greater than 32-bits. Define this | ||
* to enable 64-bit support if none of the other options already did it for you. | ||
* There can be a significant size and speed impact to enabling 64-bit support | ||
* on small targets, so don't define it if you don't need it. | ||
*/ | ||
/* #define UNITY_INCLUDE_64 */ | ||
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/* *************************** FLOATING POINT TYPES **************************** | ||
* In the embedded world, it's not uncommon for targets to have no support for | ||
* floating point operations at all or to have support that is limited to only | ||
* single precision. We are able to guess integer sizes on the fly because | ||
* integers are always available in at least one size. Floating point, on the | ||
* other hand, is sometimes not available at all. Trying to include `float.h` on | ||
* these platforms would result in an error. This leaves manual configuration as | ||
* the only option. | ||
**************************************************************************** */ | ||
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/* By default, Unity guesses that you will want single precision floating point | ||
* support, but not double precision. It's easy to change either of these using | ||
* the include and exclude options here. You may include neither, just float, | ||
* or both, as suits your needs. | ||
*/ | ||
/* #define UNITY_EXCLUDE_FLOAT */ | ||
/* #define UNITY_INCLUDE_DOUBLE */ | ||
/* #define UNITY_EXCLUDE_DOUBLE */ | ||
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/* For features that are enabled, the following floating point options also | ||
* become available. | ||
*/ | ||
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/* Unity aims for as small of a footprint as possible and avoids most standard | ||
* library calls (some embedded platforms don't have a standard library!). | ||
* Because of this, its routines for printing integer values are minimalist and | ||
* hand-coded. To keep Unity universal, though, we eventually chose to develop | ||
* our own floating point print routines. Still, the display of floating point | ||
* values during a failure are optional. By default, Unity will print the | ||
* actual results of floating point assertion failures. So a failed assertion | ||
* will produce a message like "Expected 4.0 Was 4.25". If you would like less | ||
* verbose failure messages for floating point assertions, use this option to | ||
* give a failure message `"Values Not Within Delta"` and trim the binary size. | ||
*/ | ||
/* #define UNITY_EXCLUDE_FLOAT_PRINT */ | ||
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/* If enabled, Unity assumes you want your `FLOAT` asserts to compare standard C | ||
* floats. If your compiler supports a specialty floating point type, you can | ||
* always override this behavior by using this definition. | ||
* | ||
* Example: | ||
*/ | ||
/* #define UNITY_FLOAT_TYPE float16_t */ | ||
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/* If enabled, Unity assumes you want your `DOUBLE` asserts to compare standard | ||
* C doubles. If you would like to change this, you can specify something else | ||
* by using this option. For example, defining `UNITY_DOUBLE_TYPE` to `long | ||
* double` could enable gargantuan floating point types on your 64-bit processor | ||
* instead of the standard `double`. | ||
* | ||
* Example: | ||
*/ | ||
/* #define UNITY_DOUBLE_TYPE long double */ | ||
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/* If you look up `UNITY_ASSERT_EQUAL_FLOAT` and `UNITY_ASSERT_EQUAL_DOUBLE` as | ||
* documented in the Unity Assertion Guide, you will learn that they are not | ||
* really asserting that two values are equal but rather that two values are | ||
* "close enough" to equal. "Close enough" is controlled by these precision | ||
* configuration options. If you are working with 32-bit floats and/or 64-bit | ||
* doubles (the normal on most processors), you should have no need to change | ||
* these options. They are both set to give you approximately 1 significant bit | ||
* in either direction. The float precision is 0.00001 while the double is | ||
* 10^-12. For further details on how this works, see the appendix of the Unity | ||
* Assertion Guide. | ||
* | ||
* Example: | ||
*/ | ||
/* #define UNITY_FLOAT_PRECISION 0.001f */ | ||
/* #define UNITY_DOUBLE_PRECISION 0.001f */ | ||
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/* *************************** MISCELLANEOUS *********************************** | ||
* Miscellaneous configuration options for Unity | ||
**************************************************************************** */ | ||
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/* Unity uses the stddef.h header included in the C standard library for the | ||
* "NULL" macro. Define this in order to disable the include of stddef.h. If you | ||
* do this, you have to make sure to provide your own "NULL" definition. | ||
*/ | ||
/* #define UNITY_EXCLUDE_STDDEF_H */ | ||
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/* Define this to enable the unity formatted print macro: | ||
* "TEST_PRINTF" | ||
*/ | ||
/* #define UNITY_INCLUDE_PRINT_FORMATTED */ | ||
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/* *************************** TOOLSET CUSTOMIZATION *************************** | ||
* In addition to the options listed above, there are a number of other options | ||
* which will come in handy to customize Unity's behavior for your specific | ||
* toolchain. It is possible that you may not need to touch any of these but | ||
* certain platforms, particularly those running in simulators, may need to jump | ||
* through extra hoops to operate properly. These macros will help in those | ||
* situations. | ||
**************************************************************************** */ | ||
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/* By default, Unity prints its results to `stdout` as it runs. This works | ||
* perfectly fine in most situations where you are using a native compiler for | ||
* testing. It works on some simulators as well so long as they have `stdout` | ||
* routed back to the command line. There are times, however, where the | ||
* simulator will lack support for dumping results or you will want to route | ||
* results elsewhere for other reasons. In these cases, you should define the | ||
* `UNITY_OUTPUT_CHAR` macro. This macro accepts a single character at a time | ||
* (as an `int`, since this is the parameter type of the standard C `putchar` | ||
* function most commonly used). You may replace this with whatever function | ||
* call you like. | ||
* | ||
* Example: | ||
* Say you are forced to run your test suite on an embedded processor with no | ||
* `stdout` option. You decide to route your test result output to a custom | ||
* serial `RS232_putc()` function you wrote like thus: | ||
*/ | ||
/* #define UNITY_OUTPUT_CHAR(a) RS232_putc(a) */ | ||
/* #define UNITY_OUTPUT_CHAR_HEADER_DECLARATION RS232_putc(int) */ | ||
/* #define UNITY_OUTPUT_FLUSH() RS232_flush() */ | ||
/* #define UNITY_OUTPUT_FLUSH_HEADER_DECLARATION RS232_flush(void) */ | ||
/* #define UNITY_OUTPUT_START() RS232_config(115200,1,8,0) */ | ||
/* #define UNITY_OUTPUT_COMPLETE() RS232_close() */ | ||
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/* Some compilers require a custom attribute to be assigned to pointers, like | ||
* `near` or `far`. In these cases, you can give Unity a safe default for these | ||
* by defining this option with the attribute you would like. | ||
* | ||
* Example: | ||
*/ | ||
/* #define UNITY_PTR_ATTRIBUTE __attribute__((far)) */ | ||
/* #define UNITY_PTR_ATTRIBUTE near */ | ||
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/* Print execution time of each test when executed in verbose mode | ||
* | ||
* Example: | ||
* | ||
* TEST - PASS (10 ms) | ||
*/ | ||
/* #define UNITY_INCLUDE_EXEC_TIME */ | ||
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#endif /* UNITY_CONFIG_H */ |