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Copy file name to clipboardExpand all lines: content/posts/2025/06/08/offline-wip/index.md
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For both Zach and I, working offline was one of the core tenets of "being an app". So, perhaps the majority of the four months I worked on the app was within this space.
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There is no such thing as just "add offline mode" though, its like a tonne of small systems that all together interlock to get you a tight experience when you're on the subway and/or off wifi. It's really something that needs to be thought of from the get-go and constantly
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There is no such thing as just "add offline mode" though, its like a tonne of small systems that all together interlock to get you a tight experience when you're on the subway and/or off wifi. It's really something that needs to be thought of from the get-go and constantly kept up to date.
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In the end, timelines got me and we never finished what we'd call a _good enough_ experience for classing the Puzzmo iOS app as having "offline support." Some of this came from the complexity of not shipping the codebase as a React Native app but other parts are just that Puzzmo is a series of interlocked systems built intentionally to be separately deployed/updated and wrangling all these together is a nightmare.
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In the end, timelines got me and we never finished what we'd call a _good enough_ experience for classing the Puzzmo iOS app as having "offline support." Some of this came from the complexity of not shipping the codebase as a React Native app but other parts are just that Puzzmo is a series of interlocked systems built intentionally to be separately deployed/updated and wrangling all these together into a coherent singluar system is a nightmare.
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So, let's try walk through some of the dead ends, some of the "this is actually in"s and get a sense of where progress could happen if/when we pick it back up.
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