Skip to content

Commit fbe672f

Browse files
committed
offline intro
1 parent 3c2fb6c commit fbe672f

File tree

1 file changed

+2
-2
lines changed
  • content/posts/2025/06/08/offline-wip

1 file changed

+2
-2
lines changed

content/posts/2025/06/08/offline-wip/index.md

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -8,9 +8,9 @@ theme = "outlook-hayesy-beta"
88

99
For both Zach and I, working offline was one of the core tenets of "being an app". So, perhaps the majority of the four months I worked on the app was within this space.
1010

11-
There is no such thing as just "add offline mode" though, its like a tonne of small systems that all together interlock to get you a tight experience when you're on the subway and/or off wifi. It's really something that needs to be thought of from the get-go and constantly
11+
There is no such thing as just "add offline mode" though, its like a tonne of small systems that all together interlock to get you a tight experience when you're on the subway and/or off wifi. It's really something that needs to be thought of from the get-go and constantly kept up to date.
1212

13-
In the end, timelines got me and we never finished what we'd call a _good enough_ experience for classing the Puzzmo iOS app as having "offline support." Some of this came from the complexity of not shipping the codebase as a React Native app but other parts are just that Puzzmo is a series of interlocked systems built intentionally to be separately deployed/updated and wrangling all these together is a nightmare.
13+
In the end, timelines got me and we never finished what we'd call a _good enough_ experience for classing the Puzzmo iOS app as having "offline support." Some of this came from the complexity of not shipping the codebase as a React Native app but other parts are just that Puzzmo is a series of interlocked systems built intentionally to be separately deployed/updated and wrangling all these together into a coherent singluar system is a nightmare.
1414

1515
So, let's try walk through some of the dead ends, some of the "this is actually in"s and get a sense of where progress could happen if/when we pick it back up.
1616

0 commit comments

Comments
 (0)