EVERYTHING BELOW IS A SAMPLE README WITH INSTRUCTIONS ON THE PLAYER SETUP, EDIT FOR YOUR CTF
-
All team members must have a GitHub account and configure a SSH key in their account settings.
Note: If you prefer team members to stay anonymous, you can create a single GitHub account for the entire team and share its credentials.
-
All team members must have the git client correctly set up. If you have never used git before, run:
git config --global user.name "John Doe" git config --global user.email [email protected]
-
All team members must clone the repository and install the dependencies:
git clone [email protected]:pwn2winctf/NIKCTF.git cd NIKCTF sudo apt-get install libsodium18 curl https://bootstrap.pypa.io/get-pip.py | sudo -H python sudo -H python -m pip install -r pip-requirements.txt
Note: If you are using Ubuntu 14.04, add ppa:elt/libsodium to your system to be able to install
libsodium18
. -
If dependencies are installed correctly, you should now see the help menu when calling:
./ctf -h
-
The leader of the team must execute the following command and follow the instructions to register the team:
./ctf init
-
The other members of the team must login to GitHub without registering a new team, by running:
./ctf login
-
After that, the leader must share the
team-secrets.json
with the members of the team. The other members of the team must place theteam-secrets.json
file shared by the leader in theirNIZKCTF
directory.
Challenges are available on https://pwn2winctf.github.io.
If you prefer to browse them locally, you may also run a local webserver by typing ./ctf serve
, or list challenges through the command line interface:
./ctf challs
To submit a flag:
./ctf submit --chall chall-id 'CTF-BR{flag123}'
You may omit --chall chall-id
from the command, however it will be slower to run this way. In this case, we will look for the flag in every challenge released until now.
Currently, the scoreboard is only available through the command line interface:
./ctf score --names --pull
However we plan to make it available through the web interface in a future release.