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brique.py
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from tkinter import *
from tkinter.messagebox import *
import math
import random
w = 320
h = 600
block_size = 30
# obstacle
obstacle = []
obj_destroy = []
# bonus
bonus = []
# score
score = 0
# ball
x1 = w / 2 - 10
x2 = w / 2 + 10
r = x2 - x1
y1 = h - r - r - r
y2 = h - r - r
ball_old_coords = (x1, y1, x2, y2)
# player
px1 = w / 2 - 30
px2 = w / 2 + 30
py1 = h - 10
py2 = h
alpha = 45
dx = math.cos(alpha)
dy = math.sin(alpha)
v = 10
def destroy():
for obj in obj_destroy:
if Canevas.coords(obj)[3] < h:
x1, y1, x2, y2 = Canevas.coords(obj)
y1 += 10
y2 += 10
Canevas.coords(obj, x1, y1, x2, y2)
else:
Canevas.delete(obj)
obj_destroy.remove(obj)
def collision_with(coords, obj):
if obj in Canevas.find_overlapping(*coords):
return True
else:
return False
def is_collision(agent):
coords = Canevas.coords(agent)
for obj in obstacle:
if obj in Canevas.find_overlapping(*coords):
return (obj, 0)
else:
pass
for obj in bonus:
if obj in Canevas.find_overlapping(*coords):
return (obj, 1)
else:
pass
return False
def move(event):
global px1, py1, px2, py2
global v
key = event.keysym
if key == "Left" and px1 - v > 0:
px1 -= v
px2 -= v
elif key == "Right" and px2 + v < w:
px1 += v
px2 += v
Canevas.coords(player, px1, py1, px2, py2)
def get_map():
global block_size
data_map = ""
for i in range(int(h / 2 / block_size) + 1):
for ii in range(int(w / block_size) + 1):
data_map += random.choice(["x", "x", "o", "x", "x"])
data_map += "\n"
return data_map
def create_block():
global block_size
old_box_x1 = box_x1 = 0
old_box_y1 = box_y1 = 0
old_box_x2 = box_x2 = block_size
old_box_y2 = box_y2 = block_size
data_map = get_map()
for i in data_map:
if i == "o":
brick_bonus = Canevas.create_rectangle(
box_x1, box_y1, box_x2, box_y2, fill="orange"
)
bonus.append(brick_bonus)
elif i == "x":
brick = Canevas.create_rectangle(box_x1, box_y1, box_x2, box_y2, fill="red")
obstacle.append(brick)
elif i == "\n":
box_x1 = old_box_x1
box_x2 = old_box_x2
box_y1 += block_size
box_y2 += block_size
else:
pass
if i != "\n":
box_x1 += block_size
box_x2 += block_size
def win_or_lose(x):
if x == "lose":
text = "Vous avez perdu!!"
else:
text = "Vous avez gagnez!!"
label_score.config(text="Vous avez gagnez!!", font=(18))
showinfo(title="Brick", message=text)
resp = askquestion(title="Partie terminer", message="Voulez-vous rejouer?")
if resp == "yes":
retry = (False, True)
else:
retry = (False, False)
return retry
def anim():
global x1, x2, y1, y2, r
global dx, dy, v
global w, h
global score
run = (True, True)
if score in [
5,
10,
15,
25,
40,
65,
105,
106,
108,
101,
112,
118,
120,
range(120, 999),
]:
score += 3
v += 3
old_coords = (x1, y1, x2, y2)
if x2 + v * dx > w:
dx = -dx
x1 += v * dx
x2 += v * dx
elif x1 + v * dx < 0:
dx = -dx
x1 += v * dx
x2 += v * dx
else:
x1 += v * dx
x2 += v * dx
if y1 + v * dy < 0:
dy = -dy
y1 += v * dy
y2 += v * dy
elif y2 + v * dy > h:
run = win_or_lose("lose")
dy = -dy
y1 += v * dy
y2 += v * dy
else:
y1 += v * dy
y2 += v * dy
new_coords = (x1, y1, x2, y2)
if collision_with(new_coords, player):
x1, y1, x2, y2 = old_coords
dy = -dy
y1 += v * dy
y2 += v * dy
elif is_collision(ball):
obj = is_collision(ball)
if obj[1]:
score += 5
bonus.remove(obj[0])
else:
score += 1
obstacle.remove(obj[0])
if not obj[0] in obj_destroy:
obj_destroy.append(obj[0])
label_score.config(text="score: %s" % score)
x1, y1, x2, y2 = old_coords
if dy < 0:
dy = -dy
y1 += v * dy
y2 += v * dy
else:
pass
destroy()
if len(obstacle) <= 1:
run = win_or_lose("win")
Canevas.coords(ball, x1, y1, x2, y2)
if run[0]:
Canevas.after(50, anim)
else:
if run[1]:
score = 0
for i in obstacle:
Canevas.delete(i)
for i in bonus:
Canevas.delete(i)
for i in obj_destroy:
Canevas.delete(i)
x1, y1, x2, y2 = ball_old_coords
Canevas.coords(ball, x1, y1, x2, y2)
create_block()
Canevas.after(50, anim)
else:
Canevas.delete("all")
Canevas.destroy()
fen.destroy()
fen = Tk()
fen.title("Brick 2D by Python Brad")
fen.resizable(False, False)
label_score = Label(text="Score: 0")
label_score.pack()
Canevas = Canvas(width=w, height=h)
Canevas.pack()
ball = Canevas.create_oval(x1, y1, x2, y2, fill="black")
player = Canevas.create_rectangle(px1, py1, px2, py2, fill="blue")
create_block()
Canevas.focus_set()
Canevas.bind("<Left>", move)
Canevas.bind("<Right>", move)
anim()
fen.mainloop()