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Sleeve crime: karma, combat stats, Charisma, Hack, and money per minute #92

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quacksouls opened this issue Oct 25, 2022 · 0 comments
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documentation Improvements or additions to documentation

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@quacksouls
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quacksouls commented Oct 25, 2022

Similar to #8, but for Sleeves.

  • A save file where we have destroyed BN1.3 (Genesis) and BN4.3 (Singularity). We need access to the Singularity API. The save file should start us at the beginning of BitNode-10: Digital Carbon.
  • A script to calculate the following per minute for each crime: karma, combat stats, Charisma, Hack, and money.
  • Data on the amount of these per minute for each crime: karma, combat stats, Charisma, Hack, and money.

Repeat the above for BN10.2 and BN10.3.

@quacksouls quacksouls added the documentation Improvements or additions to documentation label Oct 25, 2022
@quacksouls quacksouls self-assigned this Oct 25, 2022
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