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epoch_ending_timings.txt
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epoch_ending_timings.txt
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// Ending
if (time >= 280000) // reset all our values, the song is done
else if (time >= 253000)
*apuPointer = 0x09;
else if (time >= 193000)
*apuPointer = 0x08;
else if (time >= 159000)
*apuPointer = 0x07;
else if (time >= 126800)
*apuPointer = 0x06;
else if (time >= 104450)
*apuPointer = 0x05;
else if (time >= 76500)
*apuPointer = 0x04;
else if (time >= 44500)
*apuPointer = 0x03;
else if (time >= 24800)
*apuPointer = 0x02;
else if (time >= 16500)
*apuPointer = 0x01;
0x1 = 16500ms = 16.5s
0x2 = 24800ms = 24.8s
0x3 = 44500ms = 44.5s
0x4 = 76500ms = 76.5s
0x5 = 104450ms = 104.45s
0x6 = 126800ms = 126.8s
0x7 = 159000ms = 159s
0x8 = 193000ms = 193s
0x9 = 253000ms = 253s
0xA = 280000ms = 280s
// Epoch
if (time >= 49000)
*apuPointer = 0x05; // doesnt do value resetting (like the credits fix) since we have to spam the APU the whole scene
// I left out 04 cause I never found a need for it when testing (I guess ~.~)
else if (time >= 20600)
*apuPointer = 0x03;
else if (time >= 15800)
*apuPointer = 0x02;
else if (time >= 7400)
*apuPointer = 0x01;
0x5 = 49000ms = 49s
0x3 = 20600ms = 20.6s
0x2 = 15800ms = 15.8s
0x1 = 7400ms = 7.4s