Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

(not an issue but something cool) D3D9 to Vulkan works, with supersampling for all GPUs (not just Nvidia)! #230

Open
Deus-nsf opened this issue Aug 16, 2023 · 1 comment

Comments

@Deus-nsf
Copy link

By using the d3d9.dll (32 bit of course) from the DXVK project, placing it in the game's folder not dash faction's folder, then you have Dash translating D3D8 to 9 and DXVK translating D3D9 to Vulkan, it works amazingly well for the little I tested, and allows for the use of sample rate shading which will use the MSAA implementation and transform it into MSAA + transparency supersampling!

Since it's not a driver hack but a Vulkan supported feature, and based on the game's MSAA implementation, it should work on all GPUs as long as they support MSAA (which they all do).

To use sample rate shading just create a file named "dxvk.conf" near the d3d9.dll and add
d3d9.forceSampleRateShading = True
inside it and there you go!

@Tealdragon204
Copy link

Sick. This also let me get Reshade to work with Dashfaction instead of just base Red Faction

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants