I would love to play ReShade in stereoscopic 3D, as I do with many other games with ReShade and the SuperDepth3D.fx shader. As of now I can't, because if I try, ReShade will not be able to read the depth buffer (it will generate a uniform depth map where everything is either at maximum depth or at screen depth).
This is what I verified.
- Although ReShade has the intrinsic inability to read the depth buffer when antialiasing is on, in Red Faction the depth buffer will not be read even when antialiasing is off. So, the problem is not wrong game settings.
- ReShade can successfully read the depth buffer of DX8 games wrapped to DX9 with Crosire's wrapper (I tried it with GTA3, Vice City, Halo, Duke Nukem Manhattan Project, Grand Prix 4, the Unreal Engine 2 runtime demo, and the original executable of Duke Nukem Forever 2001). So, the problem is not the translation of DX8 to DX9..
For this, I'm requesting the addition of either a graphical mode that lets ReShade read the depth buffer, or a native side-by-side stereoscopic mode, where two views (one for each eye) are generated instead of just one. Thank you!
I would love to play ReShade in stereoscopic 3D, as I do with many other games with ReShade and the SuperDepth3D.fx shader. As of now I can't, because if I try, ReShade will not be able to read the depth buffer (it will generate a uniform depth map where everything is either at maximum depth or at screen depth).
This is what I verified.
For this, I'm requesting the addition of either a graphical mode that lets ReShade read the depth buffer, or a native side-by-side stereoscopic mode, where two views (one for each eye) are generated instead of just one. Thank you!