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Please add a native stereoscopic mode or a graphical mode that lets ReShade read the depth buffer #239
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How does this 3D shader work? Is it something for VR headsets like Meta Quest or maybe you use it with 3d monitors? I wonder if by native you mean implementing support for OpenXR which is something modern headsets support or something maybe else? |
This shader is designed to work with 3D monitors. I use it with a homemade headset which the system sees as a monitor anyway. For reference, at the URL https://fastupload.io/2TbocravIFi8Fp2/file I uploaded the complete setup of ReShade I use for Rollcage Redux, which is completely supported.
I actually meant how it's done in GZDoom, where the program itself generates two side-by-side, horizontally squashed, views as part of a single frame (again, meant to be viewed on a 3D monitor). In this case, the two views are not made by processing a single 2D frame depending on the value of the depth buffer, but they are actually generated by rendering the scene from two different points of view. I proposed this as an alternative, in case it was impossible to make Red Faction "play nice" with ReShade. |
I would love to play ReShade in stereoscopic 3D, as I do with many other games with ReShade and the SuperDepth3D.fx shader. As of now I can't, because if I try, ReShade will not be able to read the depth buffer (it will generate a uniform depth map where everything is either at maximum depth or at screen depth).
This is what I verified.
For this, I'm requesting the addition of either a graphical mode that lets ReShade read the depth buffer, or a native side-by-side stereoscopic mode, where two views (one for each eye) are generated instead of just one. Thank you!
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