Skip to content

Suggestion: Change RED console colouring behaviour #240

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Open
GooberRF opened this issue Mar 16, 2024 · 0 comments
Open

Suggestion: Change RED console colouring behaviour #240

GooberRF opened this issue Mar 16, 2024 · 0 comments

Comments

@GooberRF
Copy link
Contributor

Currently, the RED console turns red in colour under 2 circumstances:

  • Your map exceeds the RED geometry limits
  • Your map has holes

The information about whether your map has holes is very important to know, while the information on whether your map exceeds the RED geometry limits sometimes isn't. The problem is that once your map crosses that threshold, the RED console is always coloured red... which means you're less likely to notice when your map has holes.

My suggestion would be to stop the console from turning red due to geometry limits being exceeded. That way, the console turning red can reliably be treated as an indication that your map has holes which you should go fix. Alternatively, you could consider using different colours (orange for geometry limits exceeded, red for holes?)

Another possible approach could be to colour specific lines in the RED console build report, rather than turning the entire window red (this was your suggestion in our conversation)

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant