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It would be ideal if directional velocity could be maintained through teleports, proportional to the direction of the teleport destination. By this I mean, if a player enters a Teleport trigger while moving north, and the "Teleport_Player" event exits them pointing south, their northward velocity should be translated into southward velocity when they arrive at the destination to match the direction of the destination "Teleport_Player" event. This could perhaps be a flag on the "Teleport_Player" event that mappers could set? Or just the default behaviour for teleporting?
The text was updated successfully, but these errors were encountered:
It would be ideal if directional velocity could be maintained through teleports, proportional to the direction of the teleport destination. By this I mean, if a player enters a Teleport trigger while moving north, and the "Teleport_Player" event exits them pointing south, their northward velocity should be translated into southward velocity when they arrive at the destination to match the direction of the destination "Teleport_Player" event. This could perhaps be a flag on the "Teleport_Player" event that mappers could set? Or just the default behaviour for teleporting?
The text was updated successfully, but these errors were encountered: