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play.py
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play.py
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from agent import Agent
from game import snake_game
import torch
from plot import plot
def play():
plot_scores = []
plot_mean_scores = []
Tscore = 0
record = 0
agent = Agent()
game = snake_game()
game.reset()
agent.model.load_state_dict(torch.load('./model/model.pth'))
while True:
before_state = agent.get_state(game)
pygame_format_move, string_format_move = agent.play(before_state,game)
reward, GameOver, score = game.one_step(pygame_format_move,before_state[8:])
game.update_screen()
game.clock.tick(game.fps)
if GameOver:
agent.n_games += 1
if score > record:
record = score
# agent.model.save()
print('Game:', agent.n_games, 'Score:', score, 'Record:', record)
plot_scores.append(score)
Tscore += score
mean_score = Tscore / agent.n_games
plot_mean_scores.append(mean_score)
plot(plot_scores, plot_mean_scores)
game.reset()
if __name__ == '__main__':
play()