-
Download the entire project from github via git or zip download.
-
If there is a
ComputeShaderDev
folder inPlugins
folder, remove it (otherwise it will most likely not work) -
Open
OceanProject.uproject
with UE 4.20 (It's only tested on 4.20.3). -
The project should load just fine.
-
Follow this guide from the wiki to install into your own project.
-
Close your project and UE4
-
Move the
OceanPlugin
folder (which is onPlugins
folder) toProgram Files/Epic Games/UE_4.20/Engine/Plugins/Runtime
-
Edit your
.uproject
and add this:"Plugins": [ { "Name": "OceanPlugin", "Type": "Runtime", "LoadingPhase": "PreDefault", "Enabled": true } ]
So your
.uproject
may look like this{ "FileVersion": 3, "EngineAssociation": "4.20", "Category": "", "Description": "", "Plugins": [ { "Name": "OceanPlugin", "Type": "Runtime", "LoadingPhase": "PreDefault", "Enabled": true } ] }
-
Open
OceanProject.uproject
with UE 4.20 again. -
Now it should work as before, and also the plugin will be included in the packaged build, so your built game will not crash on startup.