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INSTALL.md

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Install Instructions

4.20

  • Download the entire project from github via git or zip download.

  • If there is a ComputeShaderDev folder in Plugins folder, remove it (otherwise it will most likely not work)

  • Open OceanProject.uproject with UE 4.20 (It's only tested on 4.20.3).

  • The project should load just fine.

  • Follow this guide from the wiki to install into your own project.

How to package (and include OceanPlugin in the build)

  • Close your project and UE4

  • Move the OceanPlugin folder (which is on Plugins folder) to Program Files/Epic Games/UE_4.20/Engine/Plugins/Runtime

  • Edit your .uproject and add this:

    "Plugins": [
        {
            "Name": "OceanPlugin",
            "Type": "Runtime",
            "LoadingPhase": "PreDefault",
            "Enabled": true
        }
    ]

    So your .uproject may look like this

    {
    	"FileVersion": 3,
    	"EngineAssociation": "4.20",
    	"Category": "",
    	"Description": "",
    	"Plugins": [
    		{
    			"Name": "OceanPlugin",
    			"Type": "Runtime",
    			"LoadingPhase": "PreDefault",
    			"Enabled": true
    		}
    	]
    }
  • Open OceanProject.uproject with UE 4.20 again.

  • Now it should work as before, and also the plugin will be included in the packaged build, so your built game will not crash on startup.