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bubbles.js
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import {
createBaseGUI,
Command,
GUI,
Integer,
Float,
Key,
Control,
Seeder,
} from "../libraries/gui/gui.js";
import { getLargeCanvas, signature, smoothStep } from "../libraries/misc.js";
import {
c82GeoPrimesPalette,
solarizedDark,
shimmeringColorArray,
solarizedDarkPalette,
} from "../libraries/palettes.js";
import { canvasRGBA } from "../libraries/3rdparty/stackblur.js";
const sketch = (s) => {
let gui, R;
let debug = true;
let dly; // Base debug layer, if used
const palette = solarizedDarkPalette;
// Globals needed in controls, commands or deep arguments
let cfg = {
hd: 1,
seeder: undefined,
largeCanvas: undefined,
};
let W, H; // Helpful globals to avoid typing scene.width so much
const PI = s.PI;
s.preload = () => {
cfg.font = s.loadFont("../libraries/fonts/Monoid-Retina.ttf");
};
s.setup = () => {
let { w, h } = getLargeCanvas(s, 1600);
let canvas = s.createCanvas(w, h);
s.pixelDensity(1);
canvas.mousePressed(() => {});
s.frameRate(20);
s.noLoop();
cfg.seeder = new Seeder();
gui = createGUI();
gui.toggle();
R.action();
};
function bubble(scene, x, y, d, mask) {
// A strange correction to avoid superdense bubbles at high res
const NR = 1.2 / cfg.hd;
mask.push();
mask.fill("black");
mask.circle(x, y, 1.001 * 2 * d);
mask.pop();
scene.push();
scene.translate(x, y);
const random = scene.random;
const ITER = d * d;
for (let i = 0; i < ITER; i++) {
const a = random(PI * 2);
const r = d * (1.0 - random(random(random(random(random())))));
const rr = d - r;
const foo = a / (2 * PI);
let col = scene.color(360 * foo, 90, 90);
col.setAlpha(0.05);
scene.stroke(col);
const x = Math.cos(a) * r;
const y = Math.sin(a) * r;
scene.circle(x, y, NR);
}
scene.pop();
scene.push();
scene.translate(x, y);
scene.rotate(-0.3);
const nd = 0.8 * d;
const L = 2 * PI - PI / 4;
for (let i = 0; i < ITER; i++) {
const a = random(PI * 2);
if (L - a > 0.3) {
continue;
}
const r = nd * (1.0 - random(random(random(random(random())))));
let col = scene.color(250);
col.setAlpha(0.1 * (1.5 - smoothStep(0, nd, r)));
scene.stroke(col);
const x = Math.cos(a) * r;
const y = Math.sin(a) * r;
scene.circle(x, y, NR);
}
scene.pop();
scene.push();
scene.translate(x, y);
scene.rotate(0.85 * PI);
const nnd = 0.78 * d;
const nL = 2 * PI - PI / 4;
for (let i = 0; i < ITER; i++) {
const a = random(PI * 2);
if (nL - a > -0.3) {
continue;
}
const r = nnd * (1.0 - random(random(random(random(random())))));
let col = scene.color(250);
col.setAlpha(0.1 * (1.5 - smoothStep(0, nnd, r)));
scene.stroke(col);
const x = Math.cos(a) * r;
const y = Math.sin(a) * r;
scene.circle(x, y, NR);
}
scene.pop();
}
function plot() {
let scene = s.createGraphics(
(cfg.hd * s.width) << 0,
(cfg.hd * s.height) << 0,
);
(W = scene.width), (H = scene.height);
let bubbly = s.createGraphics(W, H);
let mask = s.createGraphics(W, H);
let dly = s.createGraphics(W, H);
scene.randomSeed(cfg.seeder.get());
scene.noiseSeed(cfg.seeder.get());
bubbly.randomSeed(cfg.seeder.get());
bubbly.noiseSeed(cfg.seeder.get());
dly.randomSeed(cfg.seeder.get());
dly.noiseSeed(cfg.seeder.get());
if (debug && dly) {
let c = dly.get();
scene.image(dly, 0, 0);
}
bubbly.noFill();
bubbly.strokeWeight(cfg.hd);
bubbly.background(solarizedDark.base01);
bubbly.colorMode(s.HSB);
for (let i = 0; i < 50; i++) {
const fx = bubbly.random(0.1, 0.9);
const fy = bubbly.random(0.1, 0.9);
const d = bubbly.random(0.02, 0.1);
bubble(bubbly, fx * W, fy * H, d * H, mask);
if (i % 2 == 0) {
canvasRGBA(bubbly.canvas, 0, 0, W, H, Math.max(1, (0.5 + cfg.hd) << 0));
}
}
canvasRGBA(bubbly.canvas, 0, 0, W, H, Math.max(1, (0.5 + cfg.hd) << 0));
let d = bubbly.get();
d.mask(mask);
scene.background(solarizedDark.base01);
scene.image(d, 0, 0);
const identifier = `${cfg.seeder.hex()}@${cfg.hd.toPrecision(2)}`;
const sigCfg = {
s: s,
scene: scene,
color: "#101020",
shadow: "darkgrey",
fontsize: 9,
right: scene.width,
bottom: scene.height,
identifier: identifier,
sig: "rb'23",
hd: cfg.hd,
font: cfg.font,
};
signature(sigCfg);
cfg.largeCanvas = scene;
let c = scene.get();
c.resize(s.width, 0);
s.image(c, 0, 0);
}
const createGUI = (gui) => {
cfg.title = "Bubbles, RB 2023/5";
cfg.info = "Just some bubbles";
cfg.subinfo =
"Based on the ideas about point distribution from <a href='https://openprocessing.org/sketch/1575230/'>here</a><br/>Not much more than stacked blur on top and some masking.<br/>Only reproducible at the exact same resolution.";
cfg.s = s;
R = new Key("r", () => {
gui.spin(() => {
cfg.s.clear();
plot();
gui.spin();
gui.unmark();
gui.update();
});
});
let resetCanvas = new Command(R, "reset");
cfg.commands = [resetCanvas, cfg.seeder.command];
cfg.controls = [cfg.seeder.control];
gui = createBaseGUI(cfg);
return gui;
};
s.keyReleased = () => {
gui.dispatch(s.key);
};
};
p5.disableFriendlyErrors = true;
let p5sketch = new p5(sketch);