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ParallaxBackground.tscn
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ParallaxBackground.tscn
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[gd_scene load_steps=6 format=2]
[ext_resource path="res://GFX/Environment/bluesky.png" type="Texture" id=1]
[ext_resource path="res://GFX/Environment/claus.png" type="Texture" id=2]
[ext_resource path="res://GFX/Environment/skyline.png" type="Texture" id=3]
[ext_resource path="res://GFX/Environment/neighbours.png" type="Texture" id=4]
[ext_resource path="res://GFX/Environment/hedge.png" type="Texture" id=5]
[node name="ParallaxBackground" type="ParallaxBackground"]
layer = -1
offset = Vector2( 0, 0 )
rotation = 0.0
scale = Vector2( 1, 1 )
transform = Transform2D( 1, 0, 0, 1, 0, 0 )
scroll_offset = Vector2( 0, 0 )
scroll_base_offset = Vector2( 0, 0 )
scroll_base_scale = Vector2( 1, 1 )
scroll_limit_begin = Vector2( 0, 0 )
scroll_limit_end = Vector2( 0, 0 )
scroll_ignore_camera_zoom = true
[node name="ParallaxLayer" type="ParallaxLayer" parent="." index="0"]
motion_scale = Vector2( 1, 1 )
motion_offset = Vector2( 0, 0 )
motion_mirroring = Vector2( 2048, 2048 )
_sections_unfolded = [ "Motion" ]
[node name="Sprite" type="Sprite" parent="ParallaxLayer" index="0"]
texture = ExtResource( 1 )
centered = false
_sections_unfolded = [ "Offset" ]
[node name="ParallaxLayer2" type="ParallaxLayer" parent="." index="1"]
motion_scale = Vector2( 0.4, 0.4 )
motion_offset = Vector2( 0, -500 )
motion_mirroring = Vector2( 2048, 0 )
_sections_unfolded = [ "Motion" ]
[node name="Sprite" type="Sprite" parent="ParallaxLayer2" index="0"]
texture = ExtResource( 2 )
centered = false
_sections_unfolded = [ "Offset" ]
[node name="ParallaxLayer3" type="ParallaxLayer" parent="." index="2"]
visible = false
motion_scale = Vector2( 0.6, 0.6 )
motion_offset = Vector2( 0, -100 )
motion_mirroring = Vector2( 2048, 0 )
_sections_unfolded = [ "Motion" ]
[node name="Sprite" type="Sprite" parent="ParallaxLayer3" index="0"]
texture = ExtResource( 3 )
centered = false
_sections_unfolded = [ "Offset" ]
[node name="ParallaxLayer4" type="ParallaxLayer" parent="." index="3"]
visible = false
motion_scale = Vector2( 1.1, 1.1 )
motion_offset = Vector2( 0, -400 )
motion_mirroring = Vector2( 4096, 0 )
_sections_unfolded = [ "Motion" ]
[node name="Sprite" type="Sprite" parent="ParallaxLayer4" index="0"]
texture = ExtResource( 4 )
centered = false
_sections_unfolded = [ "Offset" ]
[node name="ParallaxLayer5" type="ParallaxLayer" parent="." index="4"]
visible = false
motion_scale = Vector2( 1.2, 1.2 )
motion_offset = Vector2( 0, 0 )
motion_mirroring = Vector2( 1973, 0 )
_sections_unfolded = [ "Motion" ]
[node name="Sprite" type="Sprite" parent="ParallaxLayer5" index="0"]
texture = ExtResource( 5 )
centered = false
_sections_unfolded = [ "Offset" ]