Thanks for your help! Due to ReScript's nature, the contribution setup isn't all straightforward. If something isn't working, please file an issue!
- NodeJS
- C compiler toolchain (you probably already have it installed)
- OS: Mac/Linux (ReScript works on Windows, but developing the repo using Windows isn't tested. Contribution welcome!)
If you are familiar with OCaml toolchain, you can use
opam switch 4.06.1+rescript
eval $(opam env)
If you don't want to bother with opam, we provided a vendored compiler, you can use it directly
node ./scripts/buildocaml.js
# make sure the built compiler is in your PATH, checkout native directory
git submodule update --init # we vendor a fork of ocaml and a syntax repo
npm install # install some JS tools for testing purposes
./scripts/ninja.js config # the repo is build with Ninja. Generate the ninja build files
./scripts/ninja.js build # runs `ninja` under the hood against the generated ninja build files
Whenever you edit a file, run ./scripts/ninja.js build
to rebuild. Optional watcher to auto-rebuild on file changes: node scripts/tasks.js
.
In the rare case there you're making changes to the vendored OCaml fork, rebuild the fork with node scripts/buildocaml.js
then run ./scripts/ninja.js cleanbuild
. cleanbuild
(aka clean
+ build
) is necessary since the binary artifacts between versions of compiler may be incompatible.
./scripts/ninja.js clean # remove files not in version control
./scripts/ninja.js config
./scripts/ninja.js build
If this doesn't work (rare), then:
- Save your changes
git clean -xdf .
to wipe all artifacts- Then do a clean build as instructed above
./darwin/bsc.exe myTestFile.ml
(./linux/bsc
for linux developers).
Note: production, only
path/to/bsc myTestFile.ml
is needed. During development, you need to pass the-I jscomp/runtime/
flag for various reasons (e.g. to avoid cyclic dependencies).
Tips:
- To get a nice stack trace when you debug type errors from running
bsc
/bsb
, uncomment the conditional compilation check inrescript_compiler_main.ml
.
If you'd like to use your modified ReScript like an end-user, try:
npm uninstall -g bs-platform # a cache-busting uninstall is needed, but only for npm >=7
BS_TRAVIS_CI=1 npm install -g .
Then go somewhere and create a dummy project:
bsb -init foo -theme basic
cd foo
npm run build
This is hard to set up and therefore not entirely encouraged. Use this deprecated VSCode extension.
The extension requires using an opam switch for ocaml 4.02.3, with merlin
and ocp-indent
are installed.
See https://github.com/reason-association/rescript-lang.org
The API reference is generated from doc comments in the source code. Here's a good example.
Some tips:
- The first sentence or line should be a very short summary. This is used in indexes and by tools like merlin.
- Ideally, every function should have at least one
@example
. - Cross-reference another definition with
{! identifier}
. But use them sparingly, they’re a bit verbose (currently, at least). - Wrap non-cross-referenced identifiers and other code in
[ ... ]
. - Escape
{
,}
,[
,]
and@
using\
. - It’s possible to use
{%html ...}
to generate custom html, but use this very, very sparingly. - A number of "documentation tags" are provided that would be nice to use, but unfortunately they’re often not supported for `external`s. Which is of course most of the API.
@param
usually doesn’t work. Use{b <param>} ...
instead@returns
usually doesn’t work. Use{b returns} ...
instead.- Always use
@deprecated
when applicable. - Always use
@raise
when applicable. - Always provide a
@see
tag pointing to MDN for more information when available.
See Ocamldoc documentation for more details.
To generate the html:
../scripts/ninja docs
Our runtime implementation is written in pure OCaml with some raw JS code embedded (jscomp/runtime
directory).
The goal is to implement the runtime purely in OCaml. This includes removing all existing occurrences of embedded raw JS code as well, and you can help!
Each new PR should include appropriate testing.
Currently all tests are located in the jscomp/test
directory and you should either add / update test files according to your changes to the compiler.
There are currently two formats for test files:
- Proper mocha test files with executed javascript test code
- Plain
.ml
files which are only supposed to be compiled to JS (without any logic validation)
Below we will discuss on how to write, build and run these test files.
-
Create a file
jscomp/test/feature_abc_test.ml
. Make sure to end the file name with_test.ml
. -
Inside the file, add a mocha test suite. The mocha bindings are defined in
jscomp/test/mt.ml
. To get you started, here is a simple scaffold for a test suite with multiple test cases:let suites : _ Mt.pair_suites = ["hey", (fun _ -> Eq(true, 3 > 2)); "hi", (fun _ -> Neq(2,3)); "hello", (fun _ -> Approx(3.0, 3.0)); "throw", (fun _ -> ThrowAny(fun _ -> raise 3)) ] let () = Mt.from_pair_suites __FILE__ suites
-
Build the test files:
node scripts/ninja.js clean && node scripts/ninja.js build
. -
Run the tests:
npx mocha jscomp/test/**/*test.js
.
This is usually the file you want to create to test certain compile behavior without running the JS code formally as a test, i.e. if you add a new type alias to a specific module and you just want to make sure the compiler handles the types correctly (see jscomp/test/empty_obj.ml
as an example).
- Create your test file
jscomp/test/my_file_test.ml
. Make sure to end the file name with_test.ml
. - Build the
.js
artifact:node scripts/ninja.js config && node scripts/ninja.js build
. - Verify the output, check in the
jscomp/test/my_file_test.ml
andjscomp/test/my_file_test.js
to version control. The checked in.js
file is essential for verifying regressions later on. - Eventually check in other relevant files changed during the rebuild (depends on your compiler changes).
Note: These instructions are designed for building the 4.06 based version of ReScript (ReScript v6).
The "Playground bundle" is the BS compiler compiled to JavaScript, including all necessary dependency files (stdlib / belt etc). It is useful for building tools where you want to compile and execute arbitrary Reason / OCaml in the browser.
The ReScript source code is compiled with a tool called JSOO (js_of_ocaml), which uses OCaml bytecode to compile to JavaScript and is part of the bigger OCaml ecosystem. Before we can compile anything, we need to install the required tools (requires opam
to be installed):
# Create the right switch, if not created yet (first install)
opam switch create 4.06.1
# Makes sure to be on the right switch
opam switch 4.06.1
eval `opam config env`
opam install js_of_ocaml.3.5.1
The entry point of the JSOO bundle is located in jscomp/main/jsoo_main.ml
and the script for running JSOO can be found in scripts/repl.js
. A full clean build can be done like this:
# We create a target directory for storing the bundle / stdlib files
mkdir playground && mkdir playground/stdlib
# We build the ReScript source code and also the bytecode for jsoo_main.ml
node scripts/ninja.js config && node scripts/ninja.js build
# Now we run the repl.js script pointing to our playground directory (note how it needs to be relative to the repl.js file)
BS_PLAYGROUND=../playground node scripts/repl.js
Troubleshooting: if ninja build step failed with Error: cannot find file '+runtime.js'
, make sure ocamlfind
is installed with opam install ocamlfind
.
You should now find following files:
playground/exports.js
-> This is the ReScript compiler, which binds the ReScript API to thewindow
object.playground/stdlib/*.js
-> All the ReScript runtime files.
You can now use the exports.js
file either directly by using a <script src="/path/to/exports.js"/>
inside a html file, use a browser bundler infrastructure to optimize it, or you can even use it with nodejs
:
$ node
> require("./exports.js");
undefined
> let compile_result = ocaml.compile(`Js.log Sys.ocaml_version`); // You can change the code here
undefined
> eval(compile_result);
4.06.2+BS
undefined
As soon as the bundle is loaded, you will get access to following functions (as seen in jsoo_main.ml
):
window.ocaml
:compile(code: string)
: Compiles given codeshake_compile(code: string)
: Compiles given code with tree-shakingcompile_super_errors(code: string)
: Compiles given code and outputssuper_errors
related messages onconsole.error
compile_super_errors_ppx_v2(code: string)
: Compiles given code with the React v2 syntaxcompile_super_errors_ppx_v3(code: string)
: Compiles given code with the React v3 syntaxload_module(cmi_path: string, cmi_content: string, cmj_name: string, cmj_content: string)
: Loads a module into the compiler (see notes oncmj
/cmi
below)
For each compile every successful operation will return {js_code: string}
. On compile errors, the returned object will be {js_error_msg: string}
.
Whenever you are modifying any files in the ReScript compiler, or in the jsoo_main.ml
file, you'll need to rebuild the source and recreate the JS bundle.
node scripts/ninja.js config && node scripts/ninja.js build
BS_PLAYGROUND=../playground node scripts/repl.js
.cmj files in the Web
A .cmj
file contains compile information and JS package information of ReScript build artifacts (your .re / .ml
modules) and are generated on build (scripts/ninja.js build
).
A .cmi
file is an OCaml originated file extension and contains all interface information of a certain module without any implementation.
In this repo, these files usually sit right next to each compiled .ml
/ .re
file. The structure of a .cmj
file is defined in js_cmj_format.ml. You can run a tool called ./jscomp/bin/cmjdump.exe [some-file.cmj]
to inspect the contents of given .cmj
file.
.cmj
files are required for making ReScript compile modules (this includes modules like ReasonReact). ReScript includes a subset of modules by default, which can be found in jscomp/stdlib-406
and jscomp/others
. You can also find those modules listed in the jsoo
call in scripts/repl.js
. As you probably noticed, the generated playground
files are all plain .js
, so how are the cmj
/ cmi
files embedded?
repl.js
calls an executable called cmjbrowser.exe
on every build, which is a compile artifact from jscomp/main/jscmj_main.ml
. It is used to serialize cmj
/ cmi
artifacts into two files called jscomp/core/js_cmj_datasets.ml
. These files are only linked for the browser target, where ReScript doesn't have access to the filesystem. When working on BS, you'll see diffs on those files whenever there are changes on core modules, e.g. stdlib modules or when the ocaml version was changed. We usually check in these files to keep it in sync with the most recent compiler implementation. JSOO will pick up those files to encode them into the exports.js
bundle.
For any other dependency needed in the playground, such as ReasonReact
, you will be required to serialize your .cmi
/ .cmt
files accordingly from binary to hex encoded strings so that BS Playground's ocaml.load
function can load the data. Right now we don't provide any instructions inside here yet, but here's how the official ReasonML playground did it.
The highlevel architecture is illustrated as below:
Source Language
|
| (Parser)
v
Surface Syntax Tree
|
| (Built-in Syntax tree transformation)
v
Surface Syntax Tree
|
| (Reuse OCaml Type checker)
v
Typedtree
|
| (Reuse OCaml pattern match compiler and erase types)
v
Lambda IR (OCaml compiler libs) ---+
| ^ |
| | Lambda Passes (lam_* files)
| | Optimization/inlining/dead code elimination
| \ |
| \ --------------------------+
|
| Self tail call elimination
| Constant folding + propagation
V
JS IR (J.ml) ---------------------+
| ^ |
| | JS Passes (js_* files)
| | Optimization/inlining/dead code elimination
| \ |
| \ -------------------------+
|
| Smart printer includes scope analysis
|
V
Javascript Code
Note that there is one design goal to keep in mind, never introduce any meaningless symbol unless necessary, we do optimizations, however, it should also compile readable output code.
Since ReScript is distributed under the terms of the LGPL Version 3, contributions that you make are licensed under the same terms. In order for us to be able to accept your contributions, we will need explicit confirmation from you that you are able and willing to provide them under these terms, and the mechanism we use to do this is called a Developer's Certificate of Origin DCO. This is very similar to the process used by the Linux(R) kernel, Samba, and many other major open source projects.
To participate under these terms, all that you must do is include a line like the following as the last line of the commit message for each commit in your contribution:
Signed-Off-By: Random J. Developer <[email protected]>
You must use your real name (sorry, no pseudonyms, and no anonymous contributions).