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client.go
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client.go
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package rpc
import (
"bufio"
"context"
"encoding/gob"
"errors"
"io"
"log"
"sync"
)
// ServerError represents an error that has been returned from
// the remote side of the RPC connection.
type ServerError string
func (e ServerError) Error() string {
return string(e)
}
// ErrShutdown is returned when the client has been closed and a call to Go or Call is executed.
var ErrShutdown = errors.New("connection is shut down")
// Client represents an RPC Client.
// There may be multiple outstanding Calls associated
// with a single Client, and a Client may be used by
// multiple goroutines simultaneously.
type Client struct {
codec ClientCodec
reqMutex sync.Mutex // protects following
request Request
mutex sync.Mutex // protects following
pending map[string]*Call
closing bool // user has called Close
shutdown bool // server has told us to stop
}
// NewClient returns a new Client to handle requests to the
// set of services at the other end of the connection.
// It adds a buffer to the write side of the connection so
// the header and payload are sent as a unit.
//
// The read and write halves of the connection are serialized independently,
// so no interlocking is required. However each half may be accessed
// concurrently so the implementation of conn should protect against
// concurrent reads or concurrent writes.
func NewClient(conn io.ReadWriteCloser) *Client {
encBuf := bufio.NewWriter(conn)
client := &gobClientCodec{conn, gob.NewDecoder(conn), gob.NewEncoder(encBuf), encBuf}
return NewClientWithCodec(client)
}
// NewClientWithCodec is like NewClient but uses the specified
// codec to encode requests and decode responses.
func NewClientWithCodec(codec ClientCodec) *Client {
client := &Client{
codec: codec,
pending: make(map[string]*Call),
}
go client.input()
return client
}
// Close calls the underlying codec's Close method. If the connection is already
// shutting down, ErrShutdown is returned.
func (client *Client) Close() error {
client.mutex.Lock()
if client.closing {
client.mutex.Unlock()
return ErrShutdown
}
client.closing = true
client.mutex.Unlock()
return client.codec.Close()
}
// Go invokes the function asynchronously. It returns the Call structure representing
// the invocation. The done channel will signal when the call is complete by returning
// the same Call object. If done is nil, Go will allocate a new channel.
// If non-nil, done must be buffered or Go will deliberately panic.
func (client *Client) Go(ctx context.Context, serviceMethod string, args interface{}, reply interface{}, done chan *Call) *Call {
call := new(Call)
call.ServiceMethod = serviceMethod
call.Args = args
call.Reply = reply
if done == nil {
done = make(chan *Call, 10) // buffered.
} else {
// If caller passes done != nil, it must arrange that
// done has enough buffer for the number of simultaneous
// RPCs that will be using that channel. If the channel
// is totally unbuffered, it's best not to run at all.
if cap(done) == 0 {
panic("rpc: done channel is unbuffered")
}
}
call.Done = done
client.send(ctx, call)
return call
}
// Call invokes the named function, waits for it to complete or context.Done(), and returns its error status.
func (client *Client) Call(ctx context.Context, serviceMethod string, args interface{}, reply interface{}) error {
select {
case call := <-client.Go(ctx, serviceMethod, args, reply, make(chan *Call, 1)).Done:
return call.Error
case <-ctx.Done():
return ctx.Err()
}
}
// send will execute the call over the wire and input will receive/complete
func (client *Client) send(ctx context.Context, call *Call) {
client.reqMutex.Lock()
defer client.reqMutex.Unlock()
// Register this call.
client.mutex.Lock()
if client.shutdown || client.closing {
client.mutex.Unlock()
call.Error = ErrShutdown
call.done()
return
}
requestID := pseudoUUID()
client.pending[requestID] = call
client.mutex.Unlock()
// Encode and send the request.
client.request.ID = requestID
client.request.ServiceMethod = call.ServiceMethod
client.request.Header = ContextHeader(ctx)
// Execute the request
err := client.codec.WriteRequest(&client.request, call.Args)
if err != nil {
client.mutex.Lock()
call = client.pending[requestID]
delete(client.pending, requestID)
client.mutex.Unlock()
if call != nil {
call.Error = err
call.done()
}
}
}
// input is the main listener for the client responses
func (client *Client) input() {
var err error
var response Response
for err == nil {
response = Response{}
err = client.codec.ReadResponseHeader(&response)
if err != nil {
break
}
requestID := response.ID
client.mutex.Lock()
call := client.pending[requestID]
delete(client.pending, requestID)
client.mutex.Unlock()
switch {
case call == nil:
// We've got no pending call. That usually means that
// WriteRequest partially failed, and call was already
// removed; response is a server telling us about an
// error reading request body. We should still attempt
// to read error body, but there's no one to give it to.
err = client.codec.ReadResponseBody(nil)
if err != nil {
err = errors.New("reading error body: " + err.Error())
}
case response.Error != "":
// We've got an error response. Give this to the request;
// any subsequent requests will get the ReadResponseBody
// error if there is one.
call.Error = ServerError(response.Error)
err = client.codec.ReadResponseBody(nil)
if err != nil {
err = errors.New("reading error body: " + err.Error())
}
call.done()
default:
err = client.codec.ReadResponseBody(call.Reply)
if err != nil {
call.Error = errors.New("reading body " + err.Error())
}
call.done()
}
}
// Terminate pending calls.
client.reqMutex.Lock()
client.mutex.Lock()
client.shutdown = true
closing := client.closing
if err == io.EOF {
if closing {
err = ErrShutdown
} else {
err = io.ErrUnexpectedEOF
}
}
for _, call := range client.pending {
call.Error = err
call.done()
}
client.mutex.Unlock()
client.reqMutex.Unlock()
if debugLog && err != io.EOF && !closing {
log.Println("rpc: client protocol error:", err)
}
}