@@ -7580,8 +7580,8 @@ static void SpriteCB_SpriteOnMonForDuration(struct Sprite *sprite)
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}
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else
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{
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- sprite -> x = GetBattlerSpriteCoord (target , 0 );
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- sprite -> y = GetBattlerSpriteCoord (target , 1 );
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+ sprite -> x = GetBattlerSpriteCoord (target , BATTLER_COORD_X );
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+ sprite -> y = GetBattlerSpriteCoord (target , BATTLER_COORD_Y );
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sprite -> x += gBattleAnimArgs [1 ];
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sprite -> y += gBattleAnimArgs [2 ];
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sprite -> data [0 ] = 0 ;
@@ -7613,8 +7613,8 @@ static void SpriteCB_GrowingSuperpower(struct Sprite *sprite)
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if (gBattleAnimArgs [0 ] == 0 )
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{
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- sprite -> x = GetBattlerSpriteCoord (gBattleAnimAttacker , 2 );
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- sprite -> y = GetBattlerSpriteCoord (gBattleAnimAttacker , 3 );
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+ sprite -> x = GetBattlerSpriteCoord (gBattleAnimAttacker , BATTLER_COORD_X_2 );
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+ sprite -> y = GetBattlerSpriteCoord (gBattleAnimAttacker , BATTLER_COORD_Y_PIC_OFFSET );
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battler = gBattleAnimTarget ;
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sprite -> oam .priority = GetBattlerSpriteBGPriority (gBattleAnimAttacker );
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}
@@ -7629,9 +7629,9 @@ static void SpriteCB_GrowingSuperpower(struct Sprite *sprite)
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sprite -> data [0 ] = 16 ;
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sprite -> data [1 ] = sprite -> x ;
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- sprite -> data [2 ] = GetBattlerSpriteCoord (battler , 2 );
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+ sprite -> data [2 ] = GetBattlerSpriteCoord (battler , BATTLER_COORD_X_2 );
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sprite -> data [3 ] = sprite -> y ;
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- sprite -> data [4 ] = GetBattlerSpriteCoord (battler , 3 );
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+ sprite -> data [4 ] = GetBattlerSpriteCoord (battler , BATTLER_COORD_Y_PIC_OFFSET );
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InitAnimLinearTranslation (sprite );
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StoreSpriteCallbackInData6 (sprite , DestroyAnimSprite );
@@ -7836,8 +7836,8 @@ static void SpriteCB_MindBlownBall(struct Sprite *sprite)
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{
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s16 oldPosX = sprite -> x ;
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s16 oldPosY = sprite -> y ;
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- sprite -> x = GetBattlerSpriteCoord (gBattleAnimAttacker , 2 );
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- sprite -> y = GetBattlerSpriteCoord (gBattleAnimAttacker , 3 );
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+ sprite -> x = GetBattlerSpriteCoord (gBattleAnimAttacker , BATTLER_COORD_X_2 );
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+ sprite -> y = GetBattlerSpriteCoord (gBattleAnimAttacker , BATTLER_COORD_Y_PIC_OFFSET );
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sprite -> data [0 ] = 0 ;
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sprite -> data [1 ] = gBattleAnimArgs [0 ];
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sprite -> data [2 ] = gBattleAnimArgs [1 ];
@@ -8212,8 +8212,8 @@ static void SpriteCB_AnimSpriteOnSelectedMonPos(struct Sprite *sprite)
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static void SpriteCB_SurroundingRing (struct Sprite * sprite )
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{
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- sprite -> x = GetBattlerSpriteCoord (gBattleAnimAttacker , 0 );
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- sprite -> y = GetBattlerSpriteCoord (gBattleAnimAttacker , 1 ) + 40 ;
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+ sprite -> x = GetBattlerSpriteCoord (gBattleAnimAttacker , BATTLER_COORD_X );
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+ sprite -> y = GetBattlerSpriteCoord (gBattleAnimAttacker , BATTLER_COORD_Y ) + 40 ;
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sprite -> data [0 ] = 13 ;
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sprite -> data [2 ] = sprite -> x ;
@@ -8327,8 +8327,8 @@ static void AnimHappyHourCoinShower(struct Sprite *sprite)
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//arg 2: initial y pixel offset
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static void SpriteCB_Geyser (struct Sprite * sprite )
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{
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- sprite -> x = GetBattlerSpriteCoord (gBattleAnimAttacker , 2 ) + gBattleAnimArgs [1 ];
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- sprite -> y = GetBattlerSpriteCoord (gBattleAnimAttacker , 3 ) + gBattleAnimArgs [2 ];
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+ sprite -> x = GetBattlerSpriteCoord (gBattleAnimAttacker , BATTLER_COORD_X_2 ) + gBattleAnimArgs [1 ];
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+ sprite -> y = GetBattlerSpriteCoord (gBattleAnimAttacker , BATTLER_COORD_Y_PIC_OFFSET ) + gBattleAnimArgs [2 ];
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sprite -> data [0 ] = gBattleAnimArgs [1 ] > 0 ? 1 : -1 ;
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sprite -> callback = AnimMudSportDirtRising ;
@@ -8340,8 +8340,8 @@ static void SpriteCB_Geyser(struct Sprite *sprite)
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//arg 2: initial y pixel offset
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static void SpriteCB_GeyserTarget (struct Sprite * sprite )
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{
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- sprite -> x = GetBattlerSpriteCoord (gBattleAnimTarget , 2 ) + gBattleAnimArgs [1 ];
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- sprite -> y = GetBattlerSpriteCoord (gBattleAnimTarget , 3 ) + gBattleAnimArgs [2 ];
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+ sprite -> x = GetBattlerSpriteCoord (gBattleAnimTarget , BATTLER_COORD_X_2 ) + gBattleAnimArgs [1 ];
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+ sprite -> y = GetBattlerSpriteCoord (gBattleAnimTarget , BATTLER_COORD_Y_PIC_OFFSET ) + gBattleAnimArgs [2 ];
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sprite -> data [0 ] = gBattleAnimArgs [1 ] > 0 ? 1 : -1 ;
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sprite -> callback = AnimMudSportDirtRising ;
@@ -8965,13 +8965,13 @@ static void SpriteCB_MoveSpriteUpwardsForDuration(struct Sprite* sprite)
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{
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if (gBattleAnimArgs [0 ] == ANIM_ATTACKER )
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{
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- sprite -> x = GetBattlerSpriteCoord (gBattleAnimAttacker , 0 ) + gBattleAnimArgs [1 ];
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- sprite -> y = GetBattlerSpriteCoord (gBattleAnimAttacker , 1 ) + gBattleAnimArgs [2 ];
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+ sprite -> x = GetBattlerSpriteCoord (gBattleAnimAttacker , BATTLER_COORD_X ) + gBattleAnimArgs [1 ];
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+ sprite -> y = GetBattlerSpriteCoord (gBattleAnimAttacker , BATTLER_COORD_Y ) + gBattleAnimArgs [2 ];
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}
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else
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{
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- sprite -> x = GetBattlerSpriteCoord (gBattleAnimTarget , 0 ) + gBattleAnimArgs [1 ];
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- sprite -> y = GetBattlerSpriteCoord (gBattleAnimTarget , 1 ) + gBattleAnimArgs [2 ];
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+ sprite -> x = GetBattlerSpriteCoord (gBattleAnimTarget , BATTLER_COORD_X ) + gBattleAnimArgs [1 ];
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+ sprite -> y = GetBattlerSpriteCoord (gBattleAnimTarget , BATTLER_COORD_Y ) + gBattleAnimArgs [2 ];
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}
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sprite -> data [0 ] = 0 ;
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