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1 | 1 | #include "global.h"
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2 | 2 | #include "test/battle.h"
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3 | 3 |
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4 |
| -TO_DO_BATTLE_TEST("TODO: Write Lash Out (Move Effect) test titles") |
| 4 | +SINGLE_BATTLE_TEST("Lash Out damage is boosted if the user's stats are dropped the turn it is used") |
| 5 | +{ |
| 6 | + s16 damage[2]; |
| 7 | + u32 move = MOVE_NONE; |
| 8 | + |
| 9 | + PARAMETRIZE { move = MOVE_TACKLE; } |
| 10 | + PARAMETRIZE { move = MOVE_GROWL; } |
| 11 | + PARAMETRIZE { move = MOVE_LEER; } |
| 12 | + PARAMETRIZE { move = MOVE_STRING_SHOT; } |
| 13 | + PARAMETRIZE { move = MOVE_CONFIDE; } |
| 14 | + PARAMETRIZE { move = MOVE_SAND_ATTACK; } |
| 15 | + PARAMETRIZE { move = MOVE_SWEET_SCENT; } |
| 16 | + PARAMETRIZE { move = MOVE_CHARM; } |
| 17 | + PARAMETRIZE { move = MOVE_SCREECH; } |
| 18 | + PARAMETRIZE { move = MOVE_SCARY_FACE; } |
| 19 | + PARAMETRIZE { move = MOVE_CAPTIVATE; } |
| 20 | + PARAMETRIZE { move = MOVE_EERIE_IMPULSE; } |
| 21 | + PARAMETRIZE { move = MOVE_FAKE_TEARS; } |
| 22 | + PARAMETRIZE { move = MOVE_NOBLE_ROAR; } |
| 23 | + PARAMETRIZE { move = MOVE_LUNGE; } |
| 24 | + PARAMETRIZE { move = MOVE_FIRE_LASH; } |
| 25 | + PARAMETRIZE { move = MOVE_BULLDOZE; } |
| 26 | + PARAMETRIZE { move = MOVE_MYSTICAL_FIRE; } |
| 27 | + PARAMETRIZE { move = MOVE_BUG_BUZZ; } |
| 28 | + |
| 29 | + GIVEN { |
| 30 | + PLAYER(SPECIES_GRIMMSNARL) { Gender(MON_MALE); Speed(1); Moves(MOVE_LASH_OUT); } |
| 31 | + OPPONENT(SPECIES_GOLEM) { Gender(MON_FEMALE); Speed(2); Moves(move, MOVE_CELEBRATE); } |
| 32 | + } WHEN { |
| 33 | + TURN { MOVE(player, MOVE_LASH_OUT); MOVE(opponent, MOVE_CELEBRATE); } |
| 34 | + TURN { MOVE(player, MOVE_LASH_OUT); MOVE(opponent, move); } |
| 35 | + } SCENE { |
| 36 | + ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent); |
| 37 | + ANIMATION(ANIM_TYPE_MOVE, MOVE_LASH_OUT, player); |
| 38 | + HP_BAR(opponent, captureDamage: &damage[0]); |
| 39 | + |
| 40 | + ANIMATION(ANIM_TYPE_MOVE, move, opponent); |
| 41 | + ANIMATION(ANIM_TYPE_MOVE, MOVE_LASH_OUT, player); |
| 42 | + HP_BAR(opponent, captureDamage: &damage[1]); |
| 43 | + } THEN { |
| 44 | + if (move == MOVE_TACKLE || move == MOVE_CHARM) |
| 45 | + EXPECT_EQ(damage[0], damage[1]); |
| 46 | + else if (move == MOVE_GROWL || move == MOVE_LUNGE || move == MOVE_NOBLE_ROAR) |
| 47 | + EXPECT_MUL_EQ(damage[0], UQ_4_12(1.33), damage[1]); |
| 48 | + else |
| 49 | + EXPECT_MUL_EQ(damage[0], UQ_4_12(2.00), damage[1]); |
| 50 | + } |
| 51 | +} |
| 52 | + |
| 53 | +SINGLE_BATTLE_TEST("Lash Out damage is only boosted on the turn that Intimidate switches in") |
| 54 | +{ |
| 55 | + s16 damage[3] = {0}; |
| 56 | + u32 move = MOVE_NONE; |
| 57 | + |
| 58 | + PARAMETRIZE { move = MOVE_LASH_OUT; } |
| 59 | + PARAMETRIZE { move = MOVE_SPLASH; } |
| 60 | + |
| 61 | + GIVEN { |
| 62 | + PLAYER(SPECIES_GRIMMSNARL) { Moves(move, MOVE_CELEBRATE, MOVE_LASH_OUT); } |
| 63 | + OPPONENT(SPECIES_INCINEROAR) { Ability(ABILITY_BLAZE); Moves(MOVE_CELEBRATE); } |
| 64 | + OPPONENT(SPECIES_INCINEROAR) { Ability(ABILITY_INTIMIDATE); Moves(MOVE_CELEBRATE); } |
| 65 | + } WHEN { |
| 66 | + TURN { MOVE(player, MOVE_LASH_OUT); MOVE(opponent, MOVE_CELEBRATE); } |
| 67 | + TURN { MOVE(player, move); SWITCH(opponent, 1); } |
| 68 | + TURN { MOVE(player, MOVE_LASH_OUT); MOVE(opponent, MOVE_CELEBRATE); } |
| 69 | + } SCENE { |
| 70 | + ANIMATION(ANIM_TYPE_MOVE, MOVE_LASH_OUT, player); |
| 71 | + HP_BAR(opponent, captureDamage: &damage[0]); |
| 72 | + |
| 73 | + ANIMATION(ANIM_TYPE_MOVE, move, player); |
| 74 | + if (move == MOVE_LASH_OUT) |
| 75 | + HP_BAR(opponent, captureDamage: &damage[1]); |
| 76 | + |
| 77 | + ANIMATION(ANIM_TYPE_MOVE, MOVE_LASH_OUT, player); |
| 78 | + HP_BAR(opponent, captureDamage: &damage[2]); |
| 79 | + } THEN { |
| 80 | + EXPECT_EQ(damage[0], damage[2]); |
| 81 | + EXPECT_MUL_EQ(damage[0], (move == MOVE_LASH_OUT ? UQ_4_12(1.33) : UQ_4_12(0.00)), damage[1]); |
| 82 | + } |
| 83 | +} |
| 84 | + |
| 85 | +SINGLE_BATTLE_TEST("Lash Out damage is boosted on turn 1 by switch in abilities") |
| 86 | +{ |
| 87 | + s16 damage[2] = {0}; |
| 88 | + u32 species = SPECIES_NONE, ability = ABILITY_NONE; |
| 89 | + |
| 90 | + PARAMETRIZE { species = SPECIES_INCINEROAR, ability = ABILITY_BLAZE; } |
| 91 | + PARAMETRIZE { species = SPECIES_INCINEROAR, ability = ABILITY_INTIMIDATE; } |
| 92 | + PARAMETRIZE { species = SPECIES_HYDRAPPLE, ability = ABILITY_REGENERATOR; } |
| 93 | + PARAMETRIZE { species = SPECIES_HYDRAPPLE, ability = ABILITY_SUPERSWEET_SYRUP; } |
| 94 | + |
| 95 | + GIVEN { |
| 96 | + PLAYER(SPECIES_GRIMMSNARL) { Moves(MOVE_LASH_OUT); } |
| 97 | + OPPONENT(species) { Ability(ability); } |
| 98 | + } WHEN { |
| 99 | + TURN { MOVE(player, MOVE_LASH_OUT); } |
| 100 | + TURN { MOVE(player, MOVE_LASH_OUT); } |
| 101 | + } SCENE { |
| 102 | + ANIMATION(ANIM_TYPE_MOVE, MOVE_LASH_OUT, player); |
| 103 | + HP_BAR(opponent, captureDamage: &damage[0]); |
| 104 | + |
| 105 | + ANIMATION(ANIM_TYPE_MOVE, MOVE_LASH_OUT, player); |
| 106 | + HP_BAR(opponent, captureDamage: &damage[1]); |
| 107 | + |
| 108 | + } THEN { |
| 109 | + if (ability == ABILITY_INTIMIDATE) |
| 110 | + EXPECT_MUL_EQ(damage[0], UQ_4_12(1.33) , damage[1]); |
| 111 | + else if (ability == ABILITY_SUPERSWEET_SYRUP) |
| 112 | + EXPECT_MUL_EQ(damage[0], UQ_4_12(2.00) , damage[1]); |
| 113 | + else |
| 114 | + EXPECT_EQ(damage[0], damage[1]); |
| 115 | + } |
| 116 | +} |
| 117 | + |
| 118 | +DOUBLE_BATTLE_TEST("Lash Out damage is boosted by Cotton Down activation in doubles") |
| 119 | +{ |
| 120 | + s16 damage[2] = {0}; |
| 121 | + u32 ability = ABILITY_NONE; |
| 122 | + |
| 123 | + PARAMETRIZE { ability = ABILITY_REGENERATOR; } |
| 124 | + PARAMETRIZE { ability = ABILITY_COTTON_DOWN; } |
| 125 | + |
| 126 | + GIVEN { |
| 127 | + PLAYER(SPECIES_GRIMMSNARL) { Speed(1); Moves(MOVE_LASH_OUT); } |
| 128 | + PLAYER(SPECIES_RATTATA) { Speed(2); Moves(MOVE_TACKLE, MOVE_CELEBRATE); } |
| 129 | + OPPONENT(SPECIES_ELDEGOSS) { Speed(3); Ability(ability); } |
| 130 | + OPPONENT(SPECIES_GOLEM) { Speed(4); } |
| 131 | + } WHEN { |
| 132 | + TURN { MOVE(playerLeft, MOVE_LASH_OUT, target:opponentRight); MOVE(playerRight, MOVE_TACKLE, target:opponentLeft); } |
| 133 | + TURN { MOVE(playerLeft, MOVE_LASH_OUT, target:opponentRight); } |
| 134 | + } SCENE { |
| 135 | + ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, playerRight); |
| 136 | + ANIMATION(ANIM_TYPE_MOVE, MOVE_LASH_OUT, playerLeft); |
| 137 | + HP_BAR(opponentRight, captureDamage: &damage[0]); |
| 138 | + |
| 139 | + ANIMATION(ANIM_TYPE_MOVE, MOVE_LASH_OUT, playerLeft); |
| 140 | + HP_BAR(opponentRight, captureDamage: &damage[1]); |
| 141 | + |
| 142 | + } THEN { |
| 143 | + if (ability == ABILITY_COTTON_DOWN) |
| 144 | + EXPECT_MUL_EQ(damage[0], UQ_4_12(2.00) , damage[1]); |
| 145 | + else |
| 146 | + EXPECT_EQ(damage[0], damage[1]); |
| 147 | + } |
| 148 | +} |
| 149 | + |
| 150 | +DOUBLE_BATTLE_TEST("Lash Out damage is not boosted by Treasure of Ruin ability activation in doubles") |
| 151 | +{ |
| 152 | + s16 damage[2] = {0}; |
| 153 | + u32 species = SPECIES_NONE, ability = ABILITY_NONE; |
| 154 | + |
| 155 | + PARAMETRIZE { species = SPECIES_KANGASKHAN, ability = ABILITY_INNER_FOCUS; } |
| 156 | + PARAMETRIZE { species = SPECIES_HYDRAPPLE, ability = ABILITY_SUPERSWEET_SYRUP; } |
| 157 | + PARAMETRIZE { species = SPECIES_WO_CHIEN, ability = ABILITY_TABLETS_OF_RUIN; } |
| 158 | + PARAMETRIZE { species = SPECIES_CHIEN_PAO, ability = ABILITY_SWORD_OF_RUIN; } |
| 159 | + PARAMETRIZE { species = SPECIES_TING_LU, ability = ABILITY_VESSEL_OF_RUIN; } |
| 160 | + PARAMETRIZE { species = SPECIES_CHI_YU, ability = ABILITY_BEADS_OF_RUIN; } |
| 161 | + |
| 162 | + GIVEN { |
| 163 | + PLAYER(SPECIES_GRIMMSNARL) { Moves(MOVE_LASH_OUT); } |
| 164 | + PLAYER(SPECIES_RATTATA); |
| 165 | + OPPONENT(SPECIES_WOBBUFFET); |
| 166 | + OPPONENT(SPECIES_GOLEM); |
| 167 | + OPPONENT(species) { Ability(ability); } |
| 168 | + } WHEN { |
| 169 | + TURN { MOVE(playerLeft, MOVE_LASH_OUT, target:opponentRight); } |
| 170 | + TURN { MOVE(playerLeft, MOVE_LASH_OUT, target:opponentRight); SWITCH(opponentLeft, 2); } |
| 171 | + } SCENE { |
| 172 | + ANIMATION(ANIM_TYPE_MOVE, MOVE_LASH_OUT, playerLeft); |
| 173 | + HP_BAR(opponentRight, captureDamage: &damage[0]); |
| 174 | + |
| 175 | + ANIMATION(ANIM_TYPE_MOVE, MOVE_LASH_OUT, playerLeft); |
| 176 | + HP_BAR(opponentRight, captureDamage: &damage[1]); |
| 177 | + |
| 178 | + } THEN { |
| 179 | + if (ability == ABILITY_SUPERSWEET_SYRUP) |
| 180 | + EXPECT_MUL_EQ(damage[0], UQ_4_12(2.00) , damage[1]); |
| 181 | + else if (ability == ABILITY_TABLETS_OF_RUIN) |
| 182 | + EXPECT_MUL_EQ(damage[0], UQ_4_12(0.75) , damage[1]); |
| 183 | + else if (ability == ABILITY_SWORD_OF_RUIN) |
| 184 | + EXPECT_MUL_EQ(damage[0], UQ_4_12(1.33) , damage[1]); |
| 185 | + else |
| 186 | + EXPECT_EQ(damage[0], damage[1]); |
| 187 | + } |
| 188 | +} |
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